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#31 | |
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Join Date: Nov 2006
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Quote:
For monsters it is easier to just plop one in an encounter but for humanoids, it is useful to have them statted out so you can use them on the fly, especially for random encounters in the wilderness on the way to a dungeon or even in the dungeon there could be a band of orcs or trolls looking for treasure or delvers to eat. |
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#32 | |
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Join Date: Apr 2010
Location: Land of the Britons
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Quote:
Oh... good point. Forgot about that.
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...like a monkey with a wrench. |
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#33 |
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Join Date: Jun 2006
Location: Spain —Europe
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__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#34 | |
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Join Date: May 2008
Location: CA
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Quote:
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#35 |
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Join Date: Nov 2009
Location: Oregon
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I definitely wouldn't turn down such a supplement! Even if I didn't use the premade characters directly, it always helps to have examples to build from.
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#36 | |
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Join Date: Aug 2010
Location: MI
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Quote:
Well, the bit about a hireling carrying a good chunk of your equipment turning out to be a doppelganger wanting to eat the party sounds like a Worthy to me...
__________________
"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
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#37 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Am I the only one that is disappointed that there are no Nodwick quotes in this thing? (that's the only negative point for it in my book)
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#38 |
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Join Date: Mar 2008
Location: Mission Tx
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Page 25 in DF15 notes Asbestos Hands as a perk yet it allows more than one point to be spent on it. Should this be an advantage?
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Thank You, Torg Smith |
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#39 |
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Join Date: May 2008
Location: CA
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I see no reason why. There are multiple leveled perks already in the game, and they're still considered perks rather than advantages.
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#40 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Yep. Lots of 1 point/level advantages are treated as perks. In effect, they're one perk per level, which matters in campaigns that stick to perk limits.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy, one-on-one gaming |
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