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Old 07-15-2012, 02:44 AM   #32
b-dog
 
Join Date: Nov 2006
Default Re: GURPS Dungeon Fantasy 15: Henchmen

Quote:
Originally Posted by Langy View Post
I don't think b-dog meant 'tribe' in the 'stereotypical low-TL savage' sense, exactly. More 'here is a racial group, and here are a number of specific templates that go with this group, and here is a very short discussion on the stereotypical culture of the group and how you can adapt it to other cultures'. So an Orc 'tribe' might include Soldier, Chieftan, Shaman, and Seargent write-ups and a short discussion on how Orcs in fantasy eat other sapient creatures, typically stick together rather than mixing with human bandits, tend to have a militaristic bent, etc. It might also include suggestions on using these templates for a different culture, such as one based on the Mongols (give all the Orcs Riding, and give archers Mounted Archery), etc.
That is exactly what I would like. It would simplify things for me greatly. Say you have PCs going into an orc cave, well it would be cool to have stats for the chief, subchief, witch-doctor, shaman, sergeant, lieutenant, general fodder etc. And then have stats for an ogre cave , troll cave, goblin cave, etc. and maybe even one for mixed humanoid cave. A shadow elf cave would be different and would have power magic and so on.

For monsters it is easier to just plop one in an encounter but for humanoids, it is useful to have them statted out so you can use them on the fly, especially for random encounters in the wilderness on the way to a dungeon or even in the dungeon there could be a band of orcs or trolls looking for treasure or delvers to eat.
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