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Old 07-14-2012, 10:38 PM   #19
Langy
 
Join Date: May 2008
Location: CA
Default Re: GURPS Dungeon Fantasy 15: Henchmen

Quote:
Originally Posted by vierasmarius View Post
That sort of thing is heavily setting-dependent, which is why I'd prefer a set of more generic templates (Soldier, Chieftan, Shaman) that can be applied (with appropriate modifications) to whatever Orc or other racial template you're using in your game. In a book about a specific game world, the Orc entry could include notes about appropriate skills and traits for their versions of those archetypes. I just don't see the need to reinvent the wheel for every fantasy race.
We already have exactly that, though. Just combine DF3 and DF15 and you've got exactly what you're asking for.

By making them racial template + profession template + loadout, you'd simplify the process enough that you could just throw things together at the game table. Even writing down a character from a template takes significant time in GURPS; this whole plan is to let us skip that entire step.

And yes, it's setting dependent, and that's why I suggested the base templates be specifically 'generic stereotypical fantasy' while also having a short discussion on how to use them in different settings.
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