Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-14-2012, 04:00 AM   #11
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Powers] how to make a fetish

Quote:
Originally Posted by Gef View Post
Now I sell the gadget to some other dude. I'm down 20 points,
No more than if you worked for those 4000 hours making a mundane item and sold it. Are craftsmen being cheated out of their due character points every time they make something? For that matter is everybody cheated out of them whenever they work, enjoy entertainment, or do anything besides sleep or train? What about when they trade points for money?
Quote:
and he has to spend 20 points on the gadget.
Why? He a) paid money for it and b) acquired it in play.
Quote:
Originally Posted by B 291
The GM may rule that you have suddenly acquired a new trait – most
often an advantage or a disadvantage – as a consequence of events in the
game: social interaction, combat, divine intervention, etc. This has nothing
to do with bonus points!
When you acquire an advantage this way, write it on your character
sheet and increase your point total by the value of the advantage. You do
not have to pay for it with bonus points.
sir_pudding is offline   Reply With Quote
 

Tags
enchanting, powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:57 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.