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Old 07-12-2012, 11:01 AM   #20
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Technical Solutions] Complete Guide to Tanking in GURPS

Quote:
Originally Posted by Ulzgoroth View Post
The concern you raise appears to be that there's a mechanic for ER that would be a terrible, terrible idea to use for VR. That seems trivial to avoid...
Hmm... I seem to be having troubles with my written expression. That's not at all what I was saying in the post in this thread, nor in that earlier one I linked to. The possible issue I was noting was the assumption that Vitality Reserve does not have the built-in separation that Energy Reserve does. If you have an ER, it is not affected by things that drain FP, generally only being depleted by use. If you're being targeted by an enemy using an IA(fat), you can't decide to throw your ER in the way, nor can the enemy decide to drain it as a tactical choice. If VR was analogous to ER, no normal attacks would ever hit it, and it would only be depleted by conscious expenditure of the faux HP.
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