Quote:
Originally Posted by Bruno
I didn't have post #51 when I wrote my response; I got called off before hitting reply and it hung around in my browser for a whlie. So um, yeah.
Costs FP is irrelevant to the initial problem - the actual healing of the ablative DR costs too much. Making it cost less by heaping limitations on it doesn't change the fact that the base price is too much. You're just making the ability to heal DR worse
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How about a new limitation to DR, "Regenerating Ablative DR," which reduces the limitation value of Ablative. So Fast (1/min) Regeneration might be -60% instead of -80%; 1/sec, -40%; and 10/sec, -20%.
Or, for even more of an authentic feel, maybe it can be "refreshed" by taking a Ready maneuver and spending FP ... I'd call that Takes Extra Time, Costs FP, and maybe use the limitation cost of Semi-Ablative (-20%) instead of fully ablative, since it can be fully refreshed even in the midst of combat. So if takes 1 turn and costs 1 FP to totally refresh your Bone Shield, it'd be bought at -20% (plus another -10% for PM, if applicable).
EDIT: Another possibility might be
Vitality Reserve, possibly with similar modifiers to those above.