Quote:
Originally Posted by vicky_molokh
Perhaps we can see IReserve as an Interface?
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Reserve being (Independent Recovery; Doesn't affect Thresholds), with Energy Reserve adding (Source Specific); probably because Fatigue recovers faster than Hit Points do.
As a mild tangent from the current subthread: I've allowed players to purchase Energy Reserve (Fatigue) for their characters without any issues coming up; its' just not usable to fuel anything with a power source (as distinct from a power modifier). It is a useful trait when the campaign allows the various optional Extra Effort rules where a character can push themselves a lot further than others, but recover from the fatigue penalties faster than others without necessarily recovering their Fatigue Points any faster than others do (as I encourage the use of the Special Recharge limitation on Reserves).