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Old 07-11-2012, 01:04 PM   #14
vicky_molokh
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Default Re: [Technical Solutions] Complete Guide to Tanking in GURPS

Quote:
Originally Posted by Bruno View Post
The huge problem I have with the "objection" is that's not a property of ER, that's a property of FP, which ER inherit from. VR inherits from HP, and is an analog of ER, not a descendant trait of ER.

(EDIT: OR if you're using a multiple-inheritance language, there's a third class: "Reserve", and VR is a descendent of HP and Reserve, while ER is a descendent of FP and Reserve. Either way, the core functionality of VR is defined by what HP does, not what ER does and therefore what FP does.)
Perhaps we can see IReserve as an Interface?
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