07-11-2012, 01:04 PM
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#14
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Technical Solutions] Complete Guide to Tanking in GURPS
Quote:
Originally Posted by Bruno
The huge problem I have with the "objection" is that's not a property of ER, that's a property of FP, which ER inherit from. VR inherits from HP, and is an analog of ER, not a descendant trait of ER.
(EDIT: OR if you're using a multiple-inheritance language, there's a third class: "Reserve", and VR is a descendent of HP and Reserve, while ER is a descendent of FP and Reserve. Either way, the core functionality of VR is defined by what HP does, not what ER does and therefore what FP does.)
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Perhaps we can see IReserve as an Interface?
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