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Old 07-11-2012, 07:16 AM   #15
PseudoFenton
 
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Join Date: Apr 2010
Location: Land of the Britons
Default Re: [DF] One shot- Crevan Brokenhands Last Rest

Crevan Shatterhand

ST: 25 HP: 35 Speed: 8
DX: 14 Will: 12 Move: 9
IQ: 10 Per: 10
HT: 18 FP: N/A SM: +1
Dodge: 12 (16 with shield, +1 against skull)
Parry: 13 (17 with shield, +1 against skull)
Block: 12 (18 with shield, +1 against skull)
DR: Torso+Legs DR 11 (10 Vs Cr); Skull DR 15; Feet DR 5 (4 Vs Imp); Right Hand DR 7; Other DR 3

Attacks (Two attacks a turn, each with a different weapon):
  • Ghostly Bindings (15) -1 per distance over 3 yards, HT resisted, target suffers -2 Move and Dodge for 1 min. Must either point sword at target instead of an attack with it, or have struck target successfully with it this turn.
  • Broadsword Swing (18) does 5d+4(2) cutting at reach 1.
  • Broadsword Stab (18) does 2d+7(4) impaling at reach 1-3.
  • Broadsword Disarm (16) +1 if blocked weapon with shield last turn. Will use ST based skill contest of 29 (See B401)
  • Shield Bash (16) does 2d+3 crushing.
  • Sheild Rush (16)does (velocity/4)d+4 crushing damage, has chance to knockdown foe and self (see B371).
  • Shield Disarm (19) +1 if blocked weapon with shield last turn. Will use ST based skill contest of 32!
  • Head Butt (17) does 2d+4 crushing at Range C (If parried damage applies to face)
  • Offhand Punch (14) does 2d+3 crushing at Range C.
  • Offhand Kick (12) does 2d+5 cr at Range C-1. (Misses require DX roll to avoid falling)

Traits: Bad Smell; Bad Temper (12); Bloodlust (6); Combat Reflexes; Damage Resistance 3 (Tough Skin); Dark Vision; Dependency (Rest in own tomb 1/3 of the time; Daily); Doesn’t Breathe; Doesn’t Eat or Drink; Extra Attack; Frightens Animals; Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood); Intolerance (Living); Unkillable 1 (Achilles Heel:Urla-skul's Spear); Single-Minded; Temperature Tolerance 10 (-40°F to 165°F); Unhealing (Total); Vulnerability (Fire x2).

Skills: Brawling-18; Intimidation-13(18); Sword-18; Shield-16; Shield (Disarm)-21; Wrestling-14.
Class: Undead.
Notes: All worn equipment (see spoiler) is factored into above stats, 3 of DR is Tough skin. Also see Combat Guide below for more details on how he should fight.

Equipment: (loot)
Spoiler:  

Combat Guide:
Crevan was an accomplished fighter before his demise, and as such will fight tactically and competently. Use the following points to help work out how he will act during the fight.

Note that Crevan's will open with an Intimidation check, attempting to convince/scare the PCs out of his tomb. If the PCs agree to leave but have managed to get to section 8 without killing all foes up to that point, Crevan will order his men to let the PCs leave - on the condition that the PCs leave everything they've taken plus extra gold/loot (Nx$1000 worth of gear or coins) - if the PCs refuse or fight anything on the way out he will engage in combat as below with all extra foes.
  • To start with Crevan will aim to hit as many PCs with Ghostly Bindings before being engaged in melee combat. If any PCs keep distance and attack with ranged he will specifically target them first, Binding them and shield rushing them to close the distance. He will then attempt to disarm/disable them or position himself so they are cornered and cannot keep distance on him.
  • Once in melee combat he will always aim to disarm anyone carrying Urla-skul's spear first and foremost. A successful Tactics roll will reveal this to the PCs after his first attempt.
  • When fighting he will attempt to keep at least two fighters busy at once, hitting different PCs with each of his attacks until one shows signs of weakening (1/3HP, stunning or retreat) - at which point he will close on them and use all of his attacks in an attempt to finish them off. He will make use of thrusting attacks (often to vitals) with his sword when unable to fully close distance, but will generally use swing attacks. Crevan will *always* attack once more after any PC fall unconscious/dies, just to make sure.
  • Crevan will generally use his block first followed by parries, he will avoid dodging and retreating so long as his defences are high and he keeps his shield - aiming to keep up close and corner the PCs so that he can hack them to death.
  • If any PC is able to evade his defences (likely with deceptive attacks due to how high they are) or deal significant damage to him, Crevan will attempt to disarm them - often waiting to use his block against that PC to aid in disarming next round.
  • Crevan has two attacks a turn, and will *always* use both of them, even if it means punching due to losing his shield. If he somehow "loses" his sword (due to having his arm crippled/severed, as he cannot be disarmed) he will resort to using head butts, or kicks if he needs range (although due to the low skill he will generally avoid kicking where possible).
  • Whenever Crevan knocks out or kills a PC all others suffer a Fright Check at -5, if this causes them to flee Crevan will follow them until they leave the tomb - even if this means ignoring other PCs who did not flee.
  • Crevan can be angered due to bad temper, allowing the PCs to goad him into attacking them - this wont stop him from attacking a fallen foe, but may distract him from attacking a retreating/weakened one long enough for that PC to get away/heal.
  • Unlike usual Draugr, Crevan is immune to mind control and doesn't suffer from Berserk (so will never go into a mindless fury). He does still lack Injury Tolerance (Unliving) so will take normal damage from piercing and impaling attacks and has target-able vitals etc.
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