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Old 07-10-2012, 11:18 PM   #17
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [DF Idea] Diabolization

Quote:
Originally Posted by Dwarf99 View Post
Well, I asked about a cosmic modifier for that very reason... each point of DR pays for 15 points toward regeneration... in all fairness, sure it takes 6 DR to pay for 1/second regeneration and 8 to pay for 10/second at +300%, and I understand that's not comforting for some because you're not likely to be within the limitations of Costs X FP. The drawback of course is that you can't get out of the FP cost because it is cosmically linked to the refreshing of the DR.

If you charge +450% for each point of Cosmic DR it's 22.5 CP/DR going toward Regen and you can pay off your regen with 5 and 6 DR respectively and honestly I don't really see anyone buying 1 or 2 levels of DR at that cost at the start of the game to really be game breaking, even if they really aren't throwing out 100 points immediately.
Isn't that still more expensive than just buying non-Ablative, non-Regenerating DR? That's what you need to compare to. You could have DR that always provides full protection, or you could have DR that depletes when attacked but comes back up quickly. One of these is clearly less useful than the other, and its limitations should reflect that.

In other words, I wouldn't bother at all with Cosmic modifiers or the Regeneration stat itself, unless the character has so much DR that it would be a cheaper choice. Instead, if Ablative is -80%, then Ablative (repairs 10% per second) might be -40%, and Ablative (repairs 100% per second) -10%. Those are just numbers I made up for it, but I think it illustrates my point. Regenerating Ablative DR should always have a value between regular DR and full Ablative DR.
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