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Old 07-10-2012, 09:13 PM   #14
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

For a cinematic warrior who can get Flying Leap, I like Super Jump as a Potential advantage - increases leaping distance by only 50% instead of double, for half the base cost, and to this I can add the enhancement Maneuverable. In conjunction with Power Mod (Chi), net cost 7 points, net flying leap distance 4.5 times normal jump but you can swerve in the air.

I also like Levitation as a perk, that thing where you sit in lotus position about 3' off the ground. It's functionally equivalent to Accessory: Chair.

Along the same lines, I like Chi Projection as a perk; I guess it'd be a shtick. Whenever you use Great Lunge, as a cosmetic effect, you don't really stretch, you just project the force of your chi from your fists across the intervening distance to your target. (For this to balance, spines and auras "disrupt the chi flow" so you can't avoid the consequences of melee attacks.)

For a different kind of chi projection, I like a 1pt followup attack with Incendiary and Surge; it's not the best way to improve damage and it's not enough spark to matter often, but there's that chance of pyrotechnic punctuation.

One Eye gives you that grizzled veteran pirate look but shafts you for more than it's worth if you need to buy back ranged weapon skills. So, take it as a quirk. You have the cool eyepatch, and a hit to your good eye takes you straight to Blind, but otherwise you suffer none of the drawbacks.

For Psionics, psychometabolism is the the just-for-cool ability. It's not exactly useless, but TK is generally better for everything that Psychometabolism is good for. However, TK doesn't always make you look like an action movie star.

GEF

Last edited by Gef; 07-11-2012 at 12:49 AM.
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cool factor, coolness factor, perks, pure awesomeness, rule of cool

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