Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-09-2012, 02:13 PM   #1
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Traits you buy just for the Coolness Factor / Pure Awesomeness

Greetings, all!

Inspired vaguely by the 4½ spec thread. What traits did you, or other players you know, buy just for the coolness, as opposed to practical consideration? Primarily GURPS examples, though it doesn't hurt to throw in the occasional case from another system. Here are some of mine:
  • An aerospace fleet as a Patron just to be able to call in an airstrike exactly once (it made sense in context).
  • Move! and Instant Improvised Morph in order to make a warrior-priest whose method of sacrificing enemies is by providing a flashy fight as a show to its deity. (Ended up mostly acting as support with Bindings and stuff, alas.)
  • (Equipment.) A glove granting the Stretching (Force Extension, one arm) trait, in order to mimic the Sword-and-Armoured-Gauntlet style from the 7th Sea. This was a space operah game with force swords and stuff.
  • If I even get to play in a low-Powers fantasy game: Strikers (Limbs, Arms) for a monk of some sort.
  • Manul once bought the ability to summon Cue balls for his character, mostly as a projectile for Innate Attacks. He also fought with a cue 'staff'. The game was anything-goes 300ish points.
  • My ex once considered letting her character learn a modified version of the Bodice Cutting Technique. Seems like it was worthy of a rules discussion.

So . . . what are your stories?
Thanks in advance!
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 07-09-2012, 02:20 PM   #2
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

I've bought a lot of Sig Gear over the years that wound up being pure eye-candy when the campaign played out.
Figleaf23 is offline   Reply With Quote
Old 07-09-2012, 02:21 PM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Quote:
Originally Posted by vicky_molokh View Post
Greetings, all!

Inspired vaguely by the 4½ spec thread. What traits did you, or other players you know, buy just for the coolness, as opposed to practical consideration? !
Well, if we were to consider impractical traits I think the winner in my experience is Secret:4 Arms.

I once gave a pregen for a player who couldn't make the chargen session Delusion;I'm Not as Dumb as I Look.

I could list Perk:Always Has String but that turned out to be practical.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 07-09-2012, 03:35 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Referencing the source, I've found Dodge and it's chain to be extremely useful in D&D 3.x/Pathfinder. I'm not sure what ErhamDJ is even on about. I'm playing a Gunslinger in Pathfinder now with Leaping Shot Deed and it's ridiculous cool.
sir_pudding is offline   Reply With Quote
Old 07-09-2012, 03:58 PM   #5
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

I have a player that EVERY SINGLE CHARACTER have handsome and sex-appeal, just to be sure his character is good with the ladies. Even if it is a fighter, an assassin or a sniper that never talks to no one.
gilbertocarlos is offline   Reply With Quote
Old 07-09-2012, 04:10 PM   #6
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Quote:
Originally Posted by sir_pudding View Post
Referencing the source, I've found Dodge and it's chain to be extremely useful in D&D 3.x/Pathfinder. I'm not sure what ErhamDJ is even on about. I'm playing a Gunslinger in Pathfinder now with Leaping Shot Deed and it's ridiculous cool.
Uh, Dodge, in 3.5? +1 AC against one opponent at a time? As a prerequisite, it leads to some potentially interesting things, but on its own it's not much of a feat.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 07-09-2012, 04:15 PM   #7
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Quote:
Originally Posted by Ulzgoroth View Post
Uh, Dodge, in 3.5? +1 AC against one opponent at a time?
In Pathfinder it's +1 all the time, and Dodge bonuses stack.
Quote:
As a prerequisite, it leads to some potentially interesting things, but on its own it's not much of a feat.
Yeah, but ErhamDJ was complaining that nothing on the chain was useful, which IME isn't true. Mobility alone generally lets you ignore AoOs without messing around with Tumble/Acrobatics checks.
sir_pudding is offline   Reply With Quote
Old 07-09-2012, 04:21 PM   #8
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Quote:
Originally Posted by gilbertocarlos View Post
I have a player that EVERY SINGLE CHARACTER have handsome and sex-appeal, just to be sure his character is good with the ladies. Even if it is a fighter, an assassin or a sniper that never talks to no one.
"If there's any girls there, I want to DO them!" -The Dead Alewives
Gold & Appel Inc is offline   Reply With Quote
Old 07-09-2012, 04:25 PM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Quote:
Originally Posted by gilbertocarlos View Post
I have a player that EVERY SINGLE CHARACTER have handsome and sex-appeal, just to be sure his character is good with the ladies. Even if it is a fighter, an assassin or a sniper that never talks to no one.
Oh, many (but not all) of my characters have those traits (though I don't think I ever took more than Attractive in GURPS). But those traits usually just lay there, because romance turns out to not be considered an appreciated part of the campaign (there were some notable exceptions, but I still think romance is out of place in most campaigns I've personally took part of).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 07-09-2012, 04:28 PM   #10
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Traits you buy just for the Coolness Factor / Pure Awesomeness

Quote:
Originally Posted by sir_pudding View Post
Yeah, but ErhamDJ was complaining that nothing on the chain was useful, which IME isn't true. Mobility alone generally lets you ignore AoOs without messing around with Tumble/Acrobatics checks.
The biggest issues we had with it were:

1) It wasn't worth the opportunity cost. There was always something so much more powerful as to make it a laughable choice. Unfortunately, new players did not know this. A +1 situational bonus just was not that useful. If your declared dodge target attacked you, it would only matter if your armor class happened to fall into that small range where they didn't always either hit your or miss you. And the monsters in our games were ruthless. The casters' AC was too low for it to matter, and the cleric wasn't going to go with the 13 Dex needed to get the feat. And +1 AC to a wizard is negligible. What percentage of the time was it going to stop an attack aimed at you? Not very often. It was always more useful to take a feat that helped with your main shtick.

2) New players had trouble keeping up with the game since they were new, and often forget to declare who they were dodging.


It also didn't help that its main use was as a prerequisite. That meant you could go months before getting what you had really wanted. The other problem was that by the time anyone could get Spring Attack--which always looked so much more useful to new players than it really was--the casters were dominating and the only way to keep up with them was to take a full attack as often as possible.
ErhnamDJ is offline   Reply With Quote
Reply

Tags
cool factor, coolness factor, perks, pure awesomeness, rule of cool

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.