|
|
|
#1 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Greetings, all!
Inspired vaguely by the 4½ spec thread. What traits did you, or other players you know, buy just for the coolness, as opposed to practical consideration? Primarily GURPS examples, though it doesn't hurt to throw in the occasional case from another system. Here are some of mine:
So . . . what are your stories? Thanks in advance! |
|
|
|
|
|
#2 |
|
Banned
Join Date: Apr 2008
|
I've bought a lot of Sig Gear over the years that wound up being pure eye-candy when the campaign played out.
|
|
|
|
|
|
#3 | |
|
Join Date: Aug 2007
|
Quote:
I once gave a pregen for a player who couldn't make the chargen session Delusion;I'm Not as Dumb as I Look. I could list Perk:Always Has String but that turned out to be practical.
__________________
Fred Brackin |
|
|
|
|
|
|
#4 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Referencing the source, I've found Dodge and it's chain to be extremely useful in D&D 3.x/Pathfinder. I'm not sure what ErhamDJ is even on about. I'm playing a Gunslinger in Pathfinder now with Leaping Shot Deed and it's ridiculous cool.
|
|
|
|
|
|
#5 |
|
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
I have a player that EVERY SINGLE CHARACTER have handsome and sex-appeal, just to be sure his character is good with the ladies. Even if it is a fighter, an assassin or a sniper that never talks to no one.
|
|
|
|
|
|
#6 |
|
Join Date: Jul 2008
|
Uh, Dodge, in 3.5? +1 AC against one opponent at a time? As a prerequisite, it leads to some potentially interesting things, but on its own it's not much of a feat.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#7 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
In Pathfinder it's +1 all the time, and Dodge bonuses stack.
Quote:
|
|
|
|
|
|
|
#8 | |
|
Join Date: Jul 2007
Location: One Mile Up
|
Quote:
|
|
|
|
|
|
|
#9 |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Oh, many (but not all) of my characters have those traits (though I don't think I ever took more than Attractive in GURPS). But those traits usually just lay there, because romance turns out to not be considered an appreciated part of the campaign (there were some notable exceptions, but I still think romance is out of place in most campaigns I've personally took part of).
|
|
|
|
|
|
#10 | |
|
Join Date: Aug 2009
Location: OK
|
Quote:
1) It wasn't worth the opportunity cost. There was always something so much more powerful as to make it a laughable choice. Unfortunately, new players did not know this. A +1 situational bonus just was not that useful. If your declared dodge target attacked you, it would only matter if your armor class happened to fall into that small range where they didn't always either hit your or miss you. And the monsters in our games were ruthless. The casters' AC was too low for it to matter, and the cleric wasn't going to go with the 13 Dex needed to get the feat. And +1 AC to a wizard is negligible. What percentage of the time was it going to stop an attack aimed at you? Not very often. It was always more useful to take a feat that helped with your main shtick. 2) New players had trouble keeping up with the game since they were new, and often forget to declare who they were dodging. It also didn't help that its main use was as a prerequisite. That meant you could go months before getting what you had really wanted. The other problem was that by the time anyone could get Spring Attack--which always looked so much more useful to new players than it really was--the casters were dominating and the only way to keep up with them was to take a full attack as often as possible. |
|
|
|
|
![]() |
| Tags |
| cool factor, coolness factor, perks, pure awesomeness, rule of cool |
| Thread Tools | |
| Display Modes | |
|
|