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Old 07-09-2012, 02:13 PM   #1
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Traits you buy just for the Coolness Factor / Pure Awesomeness

Greetings, all!

Inspired vaguely by the 4½ spec thread. What traits did you, or other players you know, buy just for the coolness, as opposed to practical consideration? Primarily GURPS examples, though it doesn't hurt to throw in the occasional case from another system. Here are some of mine:
  • An aerospace fleet as a Patron just to be able to call in an airstrike exactly once (it made sense in context).
  • Move! and Instant Improvised Morph in order to make a warrior-priest whose method of sacrificing enemies is by providing a flashy fight as a show to its deity. (Ended up mostly acting as support with Bindings and stuff, alas.)
  • (Equipment.) A glove granting the Stretching (Force Extension, one arm) trait, in order to mimic the Sword-and-Armoured-Gauntlet style from the 7th Sea. This was a space operah game with force swords and stuff.
  • If I even get to play in a low-Powers fantasy game: Strikers (Limbs, Arms) for a monk of some sort.
  • Manul once bought the ability to summon Cue balls for his character, mostly as a projectile for Innate Attacks. He also fought with a cue 'staff'. The game was anything-goes 300ish points.
  • My ex once considered letting her character learn a modified version of the Bodice Cutting Technique. Seems like it was worthy of a rules discussion.

So . . . what are your stories?
Thanks in advance!
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Tags
cool factor, coolness factor, perks, pure awesomeness, rule of cool

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