Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-09-2012, 01:44 PM   #20
Ulzgoroth
 
Join Date: Jul 2008
Default Re: St-based skills

Quote:
Originally Posted by Aneirin View Post
I had made a giant in my game. Not too much of a giant, strength 27 Sm+3

He can kill PC's in one or two hits...but he has rather average fighting skills. Not likely to hit (though if he does, not a good idea to parry with a weapon, might break)

Then I saw martial arts and the beat down technique where you can base weapon skill of strength in regards to a feint.

There are limitations, the other person has to have parried the previous turn, but it still seems a very easy way for an unskilled giant to demolish someones defence with a feint. Then again if he did demolish the parry score the PC could always dodge or block with a shield of feint with another weapon.
If you're somehow parrying a giant's blows despite being vastly weaker than it, it only seems appropriate that it be able to knock your weapon way out of line.

It's pretty likely in that case that the giant's weapon will be too heavy to even allow you to parry.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
skills, strength


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.