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Old 07-09-2012, 09:19 AM   #11
Kuroshima
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Default Re: [Technical Solutions] Complete Guide to Tanking in GURPS

Quote:
Originally Posted by Sunrunners_Fire View Post
I'd argue that taking Alternate Form (Non-Reciprocal Damage, Reciprocal Rest, Reduced Time 4, Reflexive) turns it into a primary power. The ability to reset any injuries you have taken as a free action, refresh expended uses on your powers while also brushing off debuff effects, irritating effects and incapacitating effects ... and it can self-activate for defensive purposes.

At [45] per clean reset, it is very, very, worth it.
I have used it for an anime inspired character who had the ability, after being beaten to the pulp, to come back up, at 100% capabilities. It works beautifully, but it won't protect you from attacks that single handedly kill you. That's a feature, not a bug, in my book.
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