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Old 07-07-2012, 10:43 AM   #28
Ulzgoroth
 
Join Date: Jul 2008
Default Re: CR for the U.S. ca 1921

Quote:
Originally Posted by Jonas View Post
Either way firepower seems to be a red herring since if these critters could always be taken out by massed weaponry alone..why are they still around?
That's actually pretty easy: because nobody's managed to mass enough firepower against them yet.

I'm not sure what variety of critters this game is planning to put in the opposition, but lots of serious monsters are vulnerable to firepower. They don't need to be invulnerable, just sufficiently tough that their normal encounters don't kill them. A PC warband with enough gear to knock over a banana republic is way outside the usual threat profile.

Just from Lovecraft, the Deep Ones are fully vulnerable to weaponry, they just tend to outnumber you. Shoggoths are tough (and big), but a flamethrower would probably make an impression. Ghouls, easy. Haunter in the Dark you could probably do a number on with spotlights, but bullets might work too. Cultists, of course, are vulnerable to gunfire, though you may need some sort of cover-up to avoid being charged with mass murder.

Trying to gun down Nyarlathotep or Cthulhu is unlikely to end well, and conventional weapons probably couldn't do anything to the Color out of Space, but most monsters? If they're not killed with firepower it's because nobody had the opportunity, not because it wouldn't work.
Quote:
Originally Posted by Asta Kask View Post
I think I'll solve it by simply having people react poorly to those who look like they're ready for World War II. If you carry huge amounts of guns the law enforcement are likely to ask whether you are expecting trouble or looking to start trouble. And you need the law to not be your enemy.
It would be tempting to try to come up with a cover story that would justify such armament, in that case.
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control rating, gun control, horror, lovecraft, pulp


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