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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyďv, Ukraine
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Quote:
I think this quote deserves to spawn its own thread in the context of consistent worldbuilding. Many of our ideas about how the world (including many a fictional one) works are derived from how our, modern world works. And the string of World War / World War II / Cold War have shaped many aspects of our world. And yet, many settings did not develop along the same historical lines. Some I wonder: What preconceptions and ideas should be 'unlearned' when designing a world (with TL, CRs, Statuses, Stigmas and other features) which hasn't experienced WW-/ColdWar-equivalents? Gun Control has been mentioned. Passports are another one (passport/border checks were extremely mild/non-existent pre-WWI by modern standards). What else? Thanks in advance! |
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| cold war, worldbuilding, wwi, wwii |
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