Quote:
Originally Posted by Sindri
Getting rid of a major limitation of a weapon shouldn't be done lightly but on the other hand what is getting stuck?
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Interestingly, I have taken to thinking of picks getting stuck as an enhancement rather than a limitation. This is because the opponents we tend to face have hideously overpowered defences and so actually getting a hit in is something of a miracle. The general strategy has become to always make sure you have effective skill 16+ to get the ~9% chance of critical hit. A pick getting stuck has come to be seen as a bonus "hit" on the following round doing half damage. With opponents who not only have active defences from hell but also routinely roll vs 13+ to avoid knockdown/stun/death and so basically always take multiple hits to take out it has become a priceless feature. :-)
Of course, the pick-based PCs have enough ST to reliably unstick their picks or things might have been different.