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Old 07-03-2012, 02:07 PM   #25
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default Re: [DF Idea] Diabolization

These classes were built using a combination of d20 stuff and Diablowiki stuff. Due to the changes in D3, gender restriction is declared optional in my writeup. What I have listed here is work in progress and free for any nitpicks you might have.

Amazon (Diablo 2)
Scout/Thief (DF 1)
Additional Abilities and Skills
• (Required) Imbue 1 (PM -10%*; Aspected: Only for bows, spears, and thrown weapons -20%) [7], purchase additional levels as needed.
• Imbuement skills:
o Burning Strike
o Chilling Strike
 At GM option, can be combined with Binding Strike to freeze the target in a block of ice.
o
Conic Blast
o Electric Shot
o Envenomed Weapon
o Far Shot
o Guided Weapon
o Homing Weapon
o Incendiary Weapon
o Multi-shot
 At the GM's option Strafe may be represented by combining Conic Blast and Multishot.
o Penetrating Strike
o Shattershot
o Shockwave
o Toxic Strike
• Decoy: Duplication (Construct +60%; No Wounding -50%; Duplicated Gear +100%; PM -10%) [73]
o You have a construct that looks like you in every respect including any gear that you may have. The construct serves to distract others from targeting you, but cannot attack enemies in a meaningful way.
• Inner Sight: Night Vision 2 (PM -10%)
• Jab: Extra Attack 2 (Spear only-20%; Multistrike +20%) [50]
• Slow Missiles: Parry Missile Weapons skill
• Valkyrie: Ally (Summonable or Conjured +100%; Same Value) [4]
Additional Notes: *The Sightless Eye may have Chi, Divine, Magical, or Psionic as appropriate or preferred by the GM/Player. The scout melee weapon choice must be spear.

Barbarian (Diablo 2 and 3)
Barbarian(DF 1)
Gender Restriction: Male
Additional Abilities and Skills:
• Bash: Forceful Blow
o The requirement for Weapon Master is equivalent to the normal requirement for the Imbue advantage, since the smallest category is Imbue 2 anyway.
• Battle Cry: Kiai skill.
• Battle Orders/Command: The GM may require Extra Option to use the GURPS Martial Arts abstract variant of the Tactician skill. Doing so allows the Barbarian to grant up to 1 reroll per margin of success to himself or his allies though the default assumption only applies the bonus to any followers or other players. Obviously in these instances the Tactics skill is allowed to Barbarians. The GM may also allow the barbarian to expend FP for additional Margin of Success, but this may require another or Unusual Background.
• Double Swing: Dual Weapon Attack Technique
o Double Throw can be the equivalent attack with thrown weapons
• Find Item: Detect (Mundane items only, Occasional; Uses Corpse -10%; Melee Reach C -30%; Cosmic: Absence of items produces gold up to 3dx3% of starting cash for appropriate wealth +50%) [11]
o Snatcher wasn’t used due to an inability to specify the item, while the cosmic result of failure to detect something was thematically appropriate to the ability. GMs who don’t want to pre-plan what monsters have which items in their gullets can simply roll. Occasional items happen on 12+ (making 11 or less gold). The Melee modifier suits the requirement of rummaging around in a corpse.
• Find Potion: Create (Healing Potion; Uses Corpse -10%; Melee Reach C -30%) [11/level up to 4]
o You can create a potion that heals 1d per level. Unlike the Healing advantage it doesn’t cost FP but can only have up to 4 levels (the largest existing healing potion). This is equivalent to healing capped at 8 FP and reducing FP cost by 8 which is a net +150% modifier. An equivalent healing advantage would cost 72 points which drops to 18 points per level. The modifiers above decrease this to 11. The melee modifier indicates you must touch the corpse.
• Frenzy- simply a rapid strike, but don’t forget to account for Weapon Master if you have it. The barbarian is only limited by skill on how many attacks he can make and only takes -3 per attack if he’s a weapon master. If reliable attacks are desired purchase Extra Attack (Multi-strike +20%) [30/level] but you should also discuss Costs FP per strike with your GM.
• Grim Ward: True Faith (Area Effect 2 yards +50%; Extended Duration x10 +40%; Turning +65%; Uses Corpse -10%; Special Effect: immobile, can’t concentrate) [37]
o By playing around with monster guts and making a will roll, you can make an area suitable for turning evil creatures. Such creatures can’t get within 2 yards per Margin of Victory and must move out of that area if they’re already there. This effect lasts for 10d seconds after which time the monsters have familiarized themselves with this ward and a new one must be created to ward off monsters.
• Howl: Terror (Hearing Based -20%) [24 + 8/level]
• Increased Speed: Enhanced Move x 1.5 (Instantaneous Acceleration +50%) [15]
• Increased Stamina: Optionally the GM may allow characters with Stamina an appropriate Energy Reserve. Barbarians have ER (Rage) in such cases. It is up to the GM to decide whether Mana or Stamina potions refill this type of ER even if spellcasters use mana for their own ER.
• Iron Skin/Natural Resistance: The GM may allow Barbarians to purchase unmodified DR.
• Leap: Super Jump (All Out -25%) [8/level]
o Leap Attack removes All Out [10/level]
• Shout: Affliction (Nauseated +30%; Area Effect 16 yards +200%; Emanation -20%; Hearing Based -20%) [29]
o Warcry: add Link +10%; and Selectivity +10% [+2] + Innate Attack (Area Effect 16 yards +200%; Emanation -20%; Hearing Based -20% Link +10%) [27].
o In the interest of authenticity the GM may require that Nauseated isn’t used for Warcry, only stun.
• Taunt: Affliction (Berserk +150%; Hearing Based -20%)
o You incite rage in your target which must be able to hear you and generally comprehend you are attempting to provoke them. Since it’s you that is inciting the rage, you are the “immediate threat”.
• Stun: Targeted Attack Pressure Points/Torso. Though the standard Diablo Barbarian doesn’t get to do the other things associated with pressure points strikes to other locations; that can be waved off as the breaks of the game.
• Weapon Master (at the most 5 weapons: Axe/Mace, Pole, Spear, Sword, Throwing) [20+]
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I'd probably take Restricted Diet: Boiled Children

Last edited by Dwarf99; 07-10-2012 at 02:32 PM.
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