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Old 07-03-2012, 01:14 AM   #11
jacobmuller
 
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Default Re: [Pyramid #3-44] Survivable Guns

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Originally Posted by Langy View Post
That's not actually what the rule says - instead, it says that injury is capped at HP, not penetrating damage. Injury is what you get after accounting for wound modifiers.

I do agree that it should be 'penetrating damage is capped at 1xHP', though.
It does feel more like a blow-through allowance doesn't it; as if you're treating the living tissue as just another barrier then working out the effect the bullet had on that barrier.
It would mean things like a PDW, a 9mm pistol and a .45acp doing very different injuries,
eg for a 10HP victim: average damage for the PDW limited to 5HP injury; a high roll for a 9mm limited to 10HP; and the .45 doing 10HP average with it's high roll limited to 15HP injury.
Unless you hit the vitals.
But then some folk like the idea of using the wound mods as multiplicative.
GURPS - so many options and then you can go houserule on it.

As for my original thought - I'm thinking I'll stick with the optional rule from HT simply for the damage v's inanimate objects. PCs will bleed to death faster but the zombie/ cyborgs will also break easier.
Strangely, I'm also keeping the cinematic damage for bows - they do so little compared to bullets and their effect seems out of proportion to the numbers. It might just be that having a 3ft stick jammed through your wound is more of a problem than the pure math energy transfer suggests.
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Old 07-03-2012, 01:21 AM   #12
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Default Re: [Pyramid #3-44] Survivable Guns

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Originally Posted by RyanW View Post
That may suit your needs, if you want to make regular wounds more survivable but leave vitals hits terrifyingly deadly, but just be aware of the effect.
The difference between regular wounds and vitals hits is 5 points:

Technique Mastery (Target Vitals) [1] and Target Vitals at +3 [4].

By contrast, actual Terror is 30 points.
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Old 07-03-2012, 04:54 AM   #13
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Default Re: [Pyramid #3-44] Survivable Guns

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Originally Posted by Gef View Post
The difference between regular wounds and vitals hits is 5 points:

Technique Mastery (Target Vitals) [1] and Target Vitals at +3 [4].

By contrast, actual Terror is 30 points.
ROFL {round of applause}

EDIT: had to go check it out. Pity it doesn't work (TM not allowed for x-# techniques, eg Targeted Attacks with location mods>-1).
Now I'm tempted to go figure out what Terror (only when you aim for their Vitals with a specific weapon) is worth...
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Last edited by jacobmuller; 07-03-2012 at 05:15 AM.
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Old 07-03-2012, 05:03 AM   #14
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Default Re: [Pyramid #3-44] Survivable Guns

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Originally Posted by Gef View Post
The difference between regular wounds and vitals hits is 5 points:

Technique Mastery (Target Vitals) [1] and Target Vitals at +3 [4].

By contrast, actual Terror is 30 points.
As once noted by Icelander to me, there is one thing that makes the Target:Vitals Technique not so impressive: armours that have way more DR on the Vitals location than on the rest of the torso.
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