Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-03-2012, 12:01 AM   #1
Sindri
 
Join Date: Nov 2011
Default Re: Colony World Frontiers

Quote:
Originally Posted by fredtheobviouspseudonym View Post
Either it's a very new world or the culture goes ape on ZPG.
It is a very new world or at least a new one with a very new frontier fringe. The parent society also has a tendency towards ZPG but that won't keep the colony from expanding entirely.

Quote:
Originally Posted by fredtheobviouspseudonym View Post
If you have a world that is very good to the people on it and lots of resources you'll wind up with lots of kids. A few generations and the population pressure will make being a frontiersperson pretty much a historical occupation.

Thomas Jefferson thought that it would take 1000 years for EuroAmericans to fill in the interior of the United States. It was pretty much done, the frontier declared closed, 54 years after he died in 1826. Even if you start with one city and an entire world that might add some 250 years (and I'm being generous) to the time needed to settle the whole planet so that there were no frontier areas left. Exception -- regions just too inhospitable for high-density human life (think the Gobi Desert and Antarctica -- and there are people living in the Gobi!)
Yeah population will increase rapidly. I think that the combination of limited starting population, an entire world to settle, an significant part of the population preferring to hang out in high density areas with easy and frequent access to ultra-technology, and the difficulty of creating infrastructure from scratch will end up with something like your 250 year estimate which is more than enough time.

Quote:
Originally Posted by fredtheobviouspseudonym View Post
1.)"What level of technology do they have access to?"

What level do they want? You may have some people today living like a Mountain Man & his kin on a ridgetop in Montana, nothing in their homes except reproductions from 1820 and before. But when their kid falls out of a tree they're going to want an up-to-date emergency room, complete with MRI.

So I'd guess that if your sophonts in the future are anything like humans even the most primitive abode will have SOTA (state of the art, i.e., TL 10) communications in case of emergency; also for communication with friends and family, immediate access to data, games, & education for their young-uns. They might not use it often but they'll have it.

Also -- emergency medicine at SOTA, with the ability to call in help ASAP. Someone may be willing to die to live up to their views on limiting technology, but they probably won't sacrifice loved ones to that obsession.

In these areas there's going to be major pressure to supply enough tech to the frontiersfolks, no matter what. In a capitalist society the $ rewards will be enough to ensure adequate levels of production; in a socialist one there will be massive political demand for it. Same outcome. And if the frontiersfolk can't get these basic elements, they probably won't be living on the frontier.
It's a good point about communications and emergency medicine. Those will probably be accessible everywhere but the very edge. State of the art communications will probably be limited to each distinct unit of people being able to either contact the capitol or someone else who can pass along a message. Intra-settlement communications will probably deal with being lower tech. Neither of those really impact day to day life though and they would provided for the frontier even if it can't maintain them and thus doesn't have direct access to that level of technology.

Quote:
Originally Posted by fredtheobviouspseudonym View Post
1.)Remember also that at TL-10 (at least 3rd Edition TL 10) most "stuff" is going to be made by automated factories, which have the capacity to reproduce themselves very quickly. So the production plant will grow to meet the need PDQ

2.) " . . . time spent maintaining it?" AGain, at TL-10, robot repairer/maintenance crews will cover most of this. You'll have a hard core of TL-10 tech experts who are called in to do the fixing the robots can't -- but that'll be a small percentage of the human population. By TL-10 the number of maintenance issues that a SAI or AI can't handle are going to be pretty few & far between, at least in run-of-the-mill production.
It's true that ultra-tech has an impressive ability to manufacture things however it does cost time, energy, resources which are often required to be highly developed, and wear on the factories. Thus I consider that the capitol will probably focus on maintaining it's ultra-tech for itself, developing infrastructure, and building the things the frontier really needs to an extent that the people who just decide to go off, build a house in the wilderness, and spent their time fishing or something instead of staying in the colony won't be able to just request whatever state of the art equipment they want and have it delivered for free.

Quote:
Originally Posted by fredtheobviouspseudonym View Post
3.) " . . . rest of their time doing?" What do they do on Dallas? If you don't have to scrape around every day to survive you can create art, live like a Mountain Man if you want (and call for help on your iPad when something goes wrong), explore science, watch stars, whatever!
The settlers won't be living in the frontier unless either they find it intrinsically interesting or useful for what they want to do. As long as they don't miss access to ultra-tech as would be the case for many scientists the first category could do anything. The second category will be doing things that the frontier helps them. Some artistic or romantic types, people who enjoy building something new from scratch by themselves, and unsocial types. Anything else?

Quote:
Originally Posted by fredtheobviouspseudonym View Post
4.) " . . . trading with the main colony . . . " Depends on what the colony wants & needs. If you're living like a Mountain Man but still need to buy an iPad, pay for health insurance, and cover the datagrid costs, you'll have to find something in them thar hills that people in the city will want. Maybe they want free-range squirrel stew meat? Or pelts? Or paintings of the beauties of nature? Or a guide for their weekend getaway? I'd guess that at TL-10 most prospecting/natural resource discovery will be automated, have robot explorers (maybe microbot) searching for stuff.
Good suggestions, though until the demand for natural resources is entirely filled by automation a mountain man can still pay for his health insurance in natural resources.

Quote:
Originally Posted by David Johnston2 View Post
The fundamental industries that work in un-urbanized areas, are resource extraction, agriculture, and tourism. So you could expect mining installations, farms and ranches and wilderness tour outfits. You might in fact see recreations of Earth's past in some areas as tourist attractions. They've got a TL 10 city right there, so they'll have TL 10 stuff unless the relationship between them is very cold. It is semi-wilderness, with few roads so you might see genetically engineered horses and dogs, quadrupedal pack-robots as well as ATVs, but the weapons in particular will be TL 10 unless the city has restrictive laws that don't allow the sale of modern weapons. Probably a fair bit of helicopter usage if you are following the default UT advancement.
There is also handicrafts for un-urbanized industries where untangible properties allow objects to compete with more efficient methods of production.

As I mentioned above I was going with the idea that the capitol's manufacturing capacity is being used to the extent that it can't give any frontier people much except what they get in trade
Sindri is offline   Reply With Quote
Old 07-03-2012, 10:20 AM   #2
David Johnston2
 
Join Date: Dec 2007
Default Re: Colony World Frontiers

Quote:
Originally Posted by Sindri View Post


As I mentioned above I was going with the idea that the capitol's manufacturing capacity is being used to the extent that it can't give any frontier people much except what they get in trade
Resource extraction, agricultural goods and tourism give the frontier people things to trade, although it's possible that the mining installations will be city operated and that will make them relatively poor if the city folks are for some reason actively averse to wilderness experiences. But of course if they are averse to leaving the city, they will have the settlers run mines and drilling facilities.
David Johnston2 is offline   Reply With Quote
Reply

Tags
brainstorm, high-tech, low-tech, space, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.