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#3 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
That can be done in GURPS too, where you'd use the SCR mechanic, so that you might have Dwarf(12) or Teenage Boy(15) as disads, and using the SCR to determine whether the NPC responds to triggers. Dwarf might be triggered by gold or beer and the possibility of getting into a fight, Teenage Girl might be triggered by pretty jewelry and clothes and the possibility of romance with a hot male specimen, and so forth. There's no point cost associated (in GURPS), and if such a minor NPC ends up becoming a major NPC, the stereotype trait needs to be dissected into its component parts, e.g. Greed and Compulsive Beer Consumption, and so forth. In most cases the SCR will be the weakest possible, so e.g. Felinoid(15), with 12 reserved for the more strongly stereotyped cases, and 9 and especially 6 probably only being appropriate in the odd basket case or in a silly campaign. And of course everybody shouldn't have it. Don't give all teenage girls Teenage Girl(15). If it becomes predictable, it will be far too easy for the player characters to manipulate minor NPCs. Keep in mind, it's more of a shorthand than actual game mechanics. The reason for assigning a stereotype trait is that it's too much bother to assign individual specific mental disads. |
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| Tags |
| battle, creation, interaction, npc |
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