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#12 |
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Join Date: Aug 2008
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Amplify Damage (Level 1): Affliction (Aura of Power, +175%; Costs Fatigue, 3 FP, -15%; Disdvantage, Vulnerability, Physical x2, +40%; Disadvantage, Vulnerability, Energy x2, +40%; Maximum Duration, less than 30 seconds, -75%; PM, -10%) [27]
Amplify Damage (Level 2-4): Affliction (Aura of Power, +175%; Area Effect , 4 yds, +50%; Costs Fatigue, 3 FP, -15%; Disdvantage, Vulnerability, Physical x2, +40%; Disadvantage, Vulnerability, Energy x2, +40%; Maximum Duration, less than 30 seconds, -75%; PM, -10%) [32] Amplify Damage (Level 5-8): Affliction (Aura of Power, +175%; Area Effect , 8 yds, +100%; Costs Fatigue, 3 FP, -15%; Disdvantage, Vulnerability, Physical x2, +40%; Disadvantage, Vulnerability, Energy x2, +40%; Maximum Duration, less than 30 seconds, -75%; PM, -10%) [37] Amplify Damage (Level 9-10): Affliction (Aura of Power, +175%; Area Effect , 8 yds, +100%; Disdvantage, Vulnerability, Physical x2, +40%; Disadvantage, Vulnerability, Energy x2, +40%; Maximum Duration, up to 1 minute, -65%; PM, -10%) [38] Amplify Damage (Level 11-18): Affliction (Aura of Power, +175%; Area Effect, 16 yds, +150%; Costs Fatigue, 3 FP, -15%; Disdvantage, Vulnerability, Physical x2, +40%; Disadvantage, Vulnerability, Energy x2, +40%; Maximum Duration, up to 1 minute, -65%; PM, -10%) [43] Amplify Damage (Level 19-20): Affliction (Aura of Power, +175%; Area Effect, 16 yds, +150%; Costs Fatigue, 3 FP, -15%; Disdvantage, Vulnerability, Physical x2, +40%; Disadvantage, Vulnerability, Energy x2, +40%; Maximum Duration, up to 10 minutes, -50%; PM, -10%) [45] You can use the actual game stats for this one pretty much as is. The only thing is that the level breaks are mostly below game resolution. You could probably break it into 6 levels (each category above), although I'd omit the last one, since 10 minutes of curse is needlessly long for combat purposes. Alternatively, Amp Dmg 6 might just last until the "end of the encounter" as a feature.
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| dungeon fantasy |
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