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Old 06-27-2012, 10:55 PM   #13
Stripe
 
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Join Date: Nov 2005
Location: Midwest, USA
Default Re: [DF] Shadowyrm -- One-Shot Beginner Adventure

Quote:
Originally Posted by Gold & Appel Inc View Post
This is an awesome project. I love the page references for everything. :]
Quote:
Originally Posted by Wraithe View Post
QFT - looking forward to this, too.
Thanks, though I hope your favorite parts aren't the page references! ;D

I'm having a bit of difficulty resolving why practically everything doesn't go down in area 3. It has considerable tactical advantage. Guards really should be placed there rather than in area 2 (for one reason, because they can't escape to warn the others of intruders). If I make a secret escape for area 2, then the goblins won't be there and it will be an empty room. Not good. Plus, a secret escape would lead to the illuminated area, too much of a shortcut into the dungeon if the players find it...

EDIT: Easily fixed. The entrance cannot be seen from atop the cliff due to the stalactites.

EDIT x2: Also, the dragon is gone throughout most of the time the players are in the cavern.

Quote:
Originally Posted by Ego Archive View Post
Wow, talk about depth of descriptions and tactical information. I really like the formatting for the descriptive passages, I may have to steal that for my works. :D

I can't wait to see what you do with the rest of the adventure!
Thanks! Your enthusiasm is motivational. :)

I can't stress enough to new GMs how important atmosphere is to players, and the way a GM creates atmosphere is by detailed, creative descriptions for nearly everything: areas, NPCs, monsters, treasure, traps, etc.

I wasn't going to add descriptive passages until your one-shot dungeon inspired me to bring out my A-game! :D

The descriptive passages are old school. They were in every D&D dungeon from first through second edition. Actually, come to think of it, I have a bunch of new-ish Pathfinder adventures and I just checked; they all have them too, so I guess they're still par for course.


Quote:
Originally Posted by Mateus View Post
Wow! You guys are mading my Gm life a lot easier! Now have DF adventures for all the year! The good think is that it's easy to link this adventure, to the Brokenhand barbarian one and even Mirror of the Fire Deomon and the old Castle Everglory!

Thank you, thank you!
You're very welcome!


If someone would be willing to run Goreblood through their character generation program or just check the math and everything, I'd appreciate it. I typed him out by hand here on the forum.

His equipment isn't finished yet and his story is still a bit rough.

He should come out 36 points over budget for a standard 250/-50/-5-point Knight because I bought off the goblin IQ-1 and Cowardice for 30 points, didn't take the -5 points of quirks, and took 1 extra point in a skill. I took appropriate disadvantages for his character rather than the ones in the PC template, of course.

Any suggestions on making him a better character will be considered as well. But, I'd much, much rather someone run his numbers to make sure I didn't get off anywhere.

Quote:
Originally Posted by Sunrunners_Fire View Post
Quote:
Originally Posted by Stripe View Post
If someone would be willing to run Goreblood through their character generation program or just check the math and everything, I'd appreciate it. I typed him out by hand here on the forum.
GCA is giving him a total of [284].

Quote:
Originally Posted by Wraithe View Post
I get 296 from GCS:
Attributes: 190
Advantages: 133
Disadvantages: -88
Quirks: 0
Skills: 61
Spells: 0
Race: 0 (Goblin Package)
Earned: 296

Thanks, guys, for taking the time to run him though your GCA programs! I really appreciate it.

I added quirks and reduced his point total by 5.

Like I say, I bought off his goblin IQ-1 for 20 points and Cowardice for 10 points. I also added 1 point to a skill. That's 31 points.

Sunrunner -- The Infravision added by the Goblin template is the 10-point version. Also, I don't see a "No Cowardice" advantage for 10 points. So, that's 20 points right there, if I'm reading things correctly.

Wraithe -- My math gives me 98 points of disads counting what's in the goblin template, exactly 10 more than yours if you count the quirks. Perhaps you forgot to add a -10 point disad? If so, we have the same point total.

All said and done, my point total comes out to what it should be for the knight template with five quirks and adding 31 points... Whipping out my calculator I get:

Attributes: 190 points.
Advantages: 85, NOT counting what's included in the Goblin template (133 if so).
Disadvantages: -50, NOT counting what's included in the Goblin template (98 if so).
Quirks: -5
Skills: 61
Total: 281

I counted 48 positive points in the goblin template and 48 negative points for a total of 0 points.

If canonical DF characters should come out to 250 points counting the -5 in quirks, then if you add 31 points to that, you get 281. Now, I'm not saying the results of point expenditure are 100% correct, but the actual point total is exactly what I expected...

So, I'm finished checking this guy unless someone can find specifically where I've gone wrong if I have.

EDIT: Wait. Looking at that, am I counting the disads for attributes twice?
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Last edited by Stripe; 07-14-2012 at 01:49 AM.
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