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Old 06-27-2012, 10:33 PM   #13
CousinX
 
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Join Date: Oct 2008
Location: Shangri-La
Default Re: [DF Idea] Diabolization

Agree with those who say to pick the DF template or template/lens combo that best fits each Diablo class, and then fine-tune the results.

The bulk of the work will probably be in replicating their abilities, depending on how closely you want to mimic the game. You've mentioned that you'd rather use powers than spells, and that seems fitting, so here are a few ideas for the class I usually played...

Diablo II-style Necromantic Power (Talent: 5 points/level)
All have the Necromantic PM, -10%.

Teeth: Cutting Attack 1d+2 (Costs Fatigue, 1 FP/use, -5%) [10]; higher skill levels add Rapid Fire 2 (+40%) [+4] or Rapid Fire 3 (+50%) [+6]. Attack with Innate Attack (Projectile).

Bone Armor: Ablative DR [2/level], probably with Regeneration (Fast or Very Fast, DR only, -40%) [25 or 50]. I can't think of a way to "instantly refresh" the armor between battles, like re-casting the spell does in the game.

Raise Skeleton: Allies (Skeletal Minions: 5 allies of up to 5% points; 15 or less; Accessibility: Requires corpses, -10%; Conjurable, +100%; Minion, +0%) [6]. This allows you to "conjure" a skeletal minion by animating a corpse, up to 5 times per day (or 5 simultaneously active skeletons). For more "castings" per day, buy more skeletons at roughly 1 point apiece. For Skeletal Mages, build elemental Innate Attacks (probably mostly Burning, with various special effects, but it seems like there was one with a Toxic/Cyclic attack), and charge 2 points/ally. No need for Skeleton Mastery; just increase the power of the skeletons proportionately as the necromancer's base point level increases.

Amplify Damage: The simplest way would be to use a benevolent Aura of Power that grants all your allies Striking ST, though that's not quite in keeping with the spirit of the Curse. More authentic (but probably more expensive, and harder to use because it can be resisted) would be something like an area Affliction with Malediction, which gave all enemies reduced DR or Vulnerability to common damage types.

Last edited by CousinX; 06-27-2012 at 10:44 PM.
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