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#10 |
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Join Date: Sep 2004
Location: Canada
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There's actually quite a bit of support for the necromancer archetype kicking around, due to Kromm liking Diablo II and liking the undead in general. From the necromantic build for the Wizard to the Necromancer summoner (I played one of those, it was fun) to the horrible arm grafts and rods and staves with skulls on the end from Pyramid, it's pretty well traveled territory.
Since Diablo necromancers create generic undead rather than upgraded undead versions of whatever corpse they pull the skeleton out of, you avoid a lot of complications too if you want an advantages based build. You'll have a hard limit in the number of allies you can have at any given time, but that's actually pretty consistent with the game so :) A Sorcerer(ess) seems an Elementalist, or a wizard built along those lines, depending if you want to focus on summons or do things more yourself. And it sounds like WhsWhs chinese elemental magic book (which I would NOT expect before next year, so don't nag him) will let you put a spin on your sorcerer/ess that Diablo wouldn't ;) Non-"caster" characters in a Diablo-verse have lots of excuses to pick up borderline-supernatural or outright supernatural powers, and even spells although they're not as good at them. So a Powers based approach and a fairly lenient attitude towards Power Ups would be a good core approach. I'd go with generally asking players to ID what Diablo class/concept they're inspired by; presumably if the idea is to have a Diablo game players are onboard for this and will have one they like. This will help give ideas for powerups and the templates and lenses you want to mix and match. Amazon seems to be basically a lightly armored Mystic Knight focusing on ranged weapons (bows or thrown weapons). Rogue could be a Scout-Theif or Swashbuckler-Theif or possibly Theif-Wizard or Wizard-Theif. And etc etc. I suspect any class could justify lensing into Mystic Knight.
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