Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-25-2012, 05:55 PM   #1
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [MA] [UT] [HT] Whips with dynamic length adjustment, and (Un-) Readying

Quote:
Originally Posted by Aneirin View Post
Was just wondering, with a whip, can you use fast draw to instantly ready it after an attack? (I assume so)

How does that work when a whip needs two ready manouvres due to its length? Would it be fast draw and you can manouvre, next turn fast draw and attack?
In general, you can't use Fast Draw to Ready a weapon that becomes Unready after attacking, nor can you use it to switch the reach of a long weapon. If the GM is generous, he could allow a Perk (akin to Form or Grip Mastery) to let the user attempt a quick change in length - maybe rolling a technique of Fast Draw or Weapon Skill. For blatantly cinematic Whip fighters with Weapon Master or TbaM, there could be a Perk to let him use it as though it's one yard shorter (up to two yards without becoming Unready).
vierasmarius is offline   Reply With Quote
Reply

Tags
high-tech, light whip, martial arts, monowire whip, reach mastery, ultra-tech, whip

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.