|
|
|
#15 |
|
Join Date: Aug 2008
|
I think making a fun and effective GURPS: Diablo boils down to the same fundamentals as any conversion: convert the spirit of the game.
I'd pick a very cinematic rule set and ignore a lot of record keeping. I'd make liberal use of swarms and hordes with invidual monsters being the powerful badies. PCs would probably use a mix of Powers and Imbuements and largely be approached as supers rather than DF characters. Frex, a Fallen horde would have a bunch of HP to represent a rediculous number of fallen, damage equal to a typical fallen's attack with a 1-handed weapon (you could roll 1d to determine damage type, if you wanted; 1-2: cr, 3-4: cut, 5-6: imp), and it'd need Regeneration (Fast+) to represent the shaman ressing all of the minions. You might make the shaman seperately and have it heal the horde instead, that way you can target the shaman directly from the outstart of the battle. Alternatively, steal the setting and make a cinematic fantasy game in it, and let the feel fall wherever it may. That's my $0.02.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
|
|
|
| Tags |
| dungeon fantasy |
|
|