Quote:
Originally Posted by JMD
So what you do is what I'm doing for my game right now, every player controls a character that is actually in a VR suit playing the video game itself. So each player has 2 sets of characters, one in the "Real world" and one in the game. It works wonders, because if they die...poof, deduct a CP and they are back in town. Oh, this dialog is boring? skip skip skip, give them the talking points.
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And then the video game characters find a set of carved figurines and dice in a dungeon chest, and start rolling up characters... *GURPS-ception*