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Old 06-22-2012, 10:18 PM   #1
vierasmarius
 
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Default Re: [DF Idea] Diabolization

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So what you do is what I'm doing for my game right now, every player controls a character that is actually in a VR suit playing the video game itself. So each player has 2 sets of characters, one in the "Real world" and one in the game. It works wonders, because if they die...poof, deduct a CP and they are back in town. Oh, this dialog is boring? skip skip skip, give them the talking points.
And then the video game characters find a set of carved figurines and dice in a dungeon chest, and start rolling up characters... *GURPS-ception*
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Old 06-23-2012, 09:11 AM   #2
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Default Re: [DF Idea] Diabolization

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Originally Posted by vierasmarius View Post
And then the video game characters find a set of carved figurines and dice in a dungeon chest, and start rolling up characters... *GURPS-ception*
This is really very funny :)
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Old 06-23-2012, 10:08 AM   #3
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Default Re: [DF Idea] Diabolization

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And then the video game characters find a set of carved figurines and dice in a dungeon chest, and start rolling up characters... *GURPS-ception*
We have to go deeper! Diablo is on the 5th level of gurpception.
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Old 06-23-2012, 11:58 AM   #4
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Default Re: [DF Idea] Diabolization

I think making a fun and effective GURPS: Diablo boils down to the same fundamentals as any conversion: convert the spirit of the game.

I'd pick a very cinematic rule set and ignore a lot of record keeping. I'd make liberal use of swarms and hordes with invidual monsters being the powerful badies. PCs would probably use a mix of Powers and Imbuements and largely be approached as supers rather than DF characters.

Frex, a Fallen horde would have a bunch of HP to represent a rediculous number of fallen, damage equal to a typical fallen's attack with a 1-handed weapon (you could roll 1d to determine damage type, if you wanted; 1-2: cr, 3-4: cut, 5-6: imp), and it'd need Regeneration (Fast+) to represent the shaman ressing all of the minions. You might make the shaman seperately and have it heal the horde instead, that way you can target the shaman directly from the outstart of the battle.

Alternatively, steal the setting and make a cinematic fantasy game in it, and let the feel fall wherever it may.

That's my $0.02.
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Old 06-23-2012, 02:32 PM   #5
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Default Re: [DF Idea] Diabolization

Something that strikes me as being in the spirit of Diablo is having a random dungeon generator supplement, but I'd put that well down the list of Dungeon Fantasy supplements. I'd want more monsters (especially the classics; not having an entry for a dragon would bug me) and more traps first so there's a reference for those in the dungeon generator and a common base for altering them. It would be a cross between the one in Dragon Magazine #1 (which was in the 1st Edition AD&D Dungeon Master's Guide) and the Mythic GM Emulator: making a dungeon on-the-fly for a GM with no prep or players with no GM.
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