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#11 |
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Join Date: Nov 2009
Location: Southern NH, USA
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How to make your game like Diablo:
Promise your players you'll play Saturday at 6pm. When they show up, have them keep rolling dice every 60 seconds to log in. Don't let them in until one of them rolls three 18's in a row. No, but seriously, the main concern is suspension of disbelief. There are a lot of very weird "quirks" diablo has that really don't make sense. So what you do is what I'm doing for my game right now, every player controls a character that is actually in a VR suit playing the video game itself. So each player has 2 sets of characters, one in the "Real world" and one in the game. It works wonders, because if they die...poof, deduct a CP and they are back in town. Oh, this dialog is boring? skip skip skip, give them the talking points. It's very liberating. You can throw some real serious stuff at them and if they die, who cares? Last edited by JMD; 06-22-2012 at 09:54 PM. |
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| dungeon fantasy |
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