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Old 06-22-2012, 02:49 PM   #3
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [DF Idea] Diabolization

I think more interesting than trying to match the play style of Diablo (ie, mindless mook-mashing while mining magic mmm-equipment) would be to draw inspiration from the character and enemy archetypes and their various powers. The Paladin, for example, is clearly a Holy Warrior with a variety of abilities, from martial techniques to Auras of Power. The Assassin primarily uses Imbuements, powered by a "Combo" Energy Reserve that's refilled by hitting stuff (not sure of how precisely to build that; Limited ER Regen? Follow-Up Leech? Vampiric Weapon?)
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