|
|
|
#41 |
|
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
|
I've been running 1-on-1 campaigns with my wife for many years. Dungeon Fantasy can be challenging for single-player play, because it assumes that you have a party descending into the dungeon to fight monsters. Multiple characters means that you don't have to be good at everything, that you have a better chance of surviving when outnumbered, and that the game doesn't end when you botch your roll to avoid the basilisk.
When running the Traditional Gygaxian Heroic Fantasy with my wife, instead of giving her multiple characters, I give her an NPC buddy. Yes, I know, GMPCs are the very devil, but they make 1-on-1 campaigns much easier. The Buddy can have the main character's back in a fight, can help with the heavy lifting, and in a crisis act as a "meat shield". And this gives the player someone to interact with, bounce ideas off of, even develop romantic tension. (Which is my wife's favorite part) The trick, of course, is keeping the DMPC in a subordinate role. Think of the campaign as a TV series. The Player is Xena, the NPC Buddy is Gabrielle. Or maybe Joxtur. The NPC should be helpful, but should not steal the spotlight. If for no other reason than that rolling out the battles between two NPCs is boring both for you and the player. |
|
|
|
|
|
#42 | |
|
Join Date: Aug 2004
Location: Austin, TX
|
Quote:
For a quick start, let's get going kind of game, I'd skip the wizards and clerics entirely. Bring them in later after his wife is more understanding of the rules. |
|
|
|
|
|
|
#43 | |||
|
Join Date: Apr 2008
Location: Wylie, TX
|
I love the fantasy genre and I am a conesouir of dungeon delving romp and stop video games (Baldur's Gate, Neverwinter Nights, Torchlight, to name a few of my favorites).
Quote:
Quote:
There was a time when she learned a complex game with me just because I said it was some of the best fun I had ever had. She learned BattleTech. A simple 80 page solid mechanics introduction before she could even setup the game to start play. She was smiling and throwing me evil "take that fooool" grins within the first four turns. BattleTech is her all time favorite wargame to date and if you haven't played it, I can guarantee you it is not for the faint of heart. BattleTech was her first introduction to gaming with me. Quote:
We've held gaming nights in the past with two or three other couples (this is how I know my house is just too small to host any form of get together well) and they were a blast. If my wife isn't my gaming soul mate or at least my gaming first mate, I'd be shocked to see what that would look like. One of the reasons I am excited to run dungeons fantasy for her is because she is a puzzle freak. She does Nonograms and 2,000+ piece puzzles for fun in her spare time (she is a junkie). If it is a puzzle she is all up in it. I look forwarding to getting creative and bending her mind.
__________________
Be Thankful For Everything For Soon There Will Be Nothing! |
|||
|
|
|
|
|
#44 | |
|
Join Date: Apr 2008
Location: Wylie, TX
|
Quote:
@everybody: One of the things we both want to do is get some experience in before we start expanding to online and local play. I want to get comfortable GM'ing GURPS and she wants to get very comfortable with the flow and design of the game style she will be playing with others. She is very interested in designing the fantasy world with me. I have been talking about writing a book in a setting I thought up for the last few years. I even gave her a character in this book which she fell in love with (it is modeled after her best and worst traits after all). She wants to get comfortable playing GURPS and already has plans on moving on to designing it if the playing portion turns out well. This would be an activity that I would greatly enjoy and as Jefffr0 wanted to point out the importance of, something we can do together. We started a new business this year and are hoping to be able to move into a bigger place by next year. Then we could host gaming nights and move along more traditional paths. But for the time being we're stuck here, are looking to get comfortable, and already have plans on where this will likely lead. I really appreciate your advice on the subject of how to make it work with one player. I'm also glad to see somebody else out there gives a healthy focus on romance in their games. I plan to make it a cornerstone of all of ours together =)
__________________
Be Thankful For Everything For Soon There Will Be Nothing! |
|
|
|
|
|
|
#45 | |
|
Join Date: Aug 2004
Location: North Yorkshire, UK
|
Quote:
http://e23.sjgames.com/item.html?id=LAM3010 I've not played it yet, but it reads very well, and I'm very intrigued. Sounds like you two would really enjoy it. Graham
__________________
Free GURPS tools for Fantasy Grounds at www.spyke.me. |
|
|
|
|
|
|
#46 |
|
Join Date: Apr 2008
Location: Wylie, TX
|
This actually looks really awesome! I'll definitely be picking up a copy. Thank you for the heads up =D
__________________
Be Thankful For Everything For Soon There Will Be Nothing! |
|
|
|
|
|
#47 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
In GURPS what I typically do if I think the party needs help or if it's narratively appropriate is have a competent (but not ubercompetent) NPC join them for a single adventure for free. At the end of the adventure they have the option of allowing the NPC to join them, in which case they get the Ally advantage instead of the normal CP award, or letting him go on his way (and therefore claiming the normal CPs instead). |
|
|
|
|
|
|
#48 | ||
|
Join Date: Feb 2008
Location: The Athens of America
|
Quote:
I would advise building a character for a new Gurps player as a dialogue...with you taking notes... Quote:
If she is going to be helping with the world building end of things you can use a technique that I have seen done by GMs with good effect in the past. When someone wants to play a priest of Religion X...and Religion X has not been all that fleshed out yet...the GM has given it as a writing project to the player. The results subject to GM collaboration/edit/approval with the final results becoming part of the campaign and the player getting extra credit CPs. To help flesh out the numbers I would not go with GMPC...I would go with Viewpoint NPC. Usually when I GMed I would set up an NPC...with reasons to be with the party and at about the same power level as the PCs (not stronger!!) and I would slant the build to cover any support holes (like medic or scholar) that the party might be light on. I would provide help to the party and would allow me "another" voice to occasionally make suggestions (often not taken and sometimes wrong) and interact without wearing the "GM" Hat. I would also recommend either Caravan to Ein Arris (its FREE) and Keep on the Borderlands as starting campaign resources...both are very good. I got my start with Keep back in DnD in the late 70s...piece of advice for your wife...do not start a barfight in the keep in first session, draw steel and barely escape as new outlaws before you take on the Caverns. Our GM was torqued off and invented an inconvient "offmap" villiage where we could sell loot and buy gear...eventually we spent most of our pilliage hiring mercs and took over/assaulted the Keep...ah old Monty Haul days!! I also retooled it for GURPS in the late 90's. Good Luck!!
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 06-19-2012 at 06:53 PM. |
||
|
|
|
![]() |
| Tags |
| dungeon fantasy, feedback, neophyte, new players, no experience, one-on-one gaming, single player gaming |
|
|