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Old 06-18-2012, 07:03 PM   #1
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default [OCC] Strange Neighbors

Welcome to Strange Neighbors, a space campaign.
Yes, we are still recruiting!

Strange Neighbors will follow humanity's first FTL vessel to leave the solar system, as it embarks on its voyage of discovery.

Players in Strange Neighbors do not play only one character: They play two main characters. This is because the commanders of ships shouldn't be part of landing parties, and because scientists usually make terrible soldiers. The characters should be separated in three ways:

one is 200 points, the other is 150.
one is a leader and decision maker, while the other is on "the front lines". This could simply mean they are the ship's drive actual engineer, and have no time to boss idiots around.
they should be in two different departments. Don't be the Military chief and one of the soldiers.

additional minor characters may be assumed.
the disadvantage cap is functionality on the ship. Thats my call. You need to be reasonably able-bodied and sane. Of course, Scientists and diplomats can push able-bodied, and soldiers can push sane.

I am making the following promises:

The campaign should have the following:
  • Moderate TL9/10. Somewhat safetech: cybernetics and genetic manipulation are a big deal, and nanotech requires sensitive conditions. There is no AI, and hooking your brain to electronics is beyond a career choice.
  • Aliens are promised! These will be quite alien, and will require both diplomacy and combat.
  • No psionics, nor magic other than a FTL warp drive. sorry. there is one other aspect of "superscience" out there, but its not game-changing or magical.
  • Lots of time in space. Teams will only rarely land on planets, though astroid and comet landings may be common
  • Lots of Space Junk: this version of space is full of stuff we can't see. There will be a lot of that.

While I own UltraTech and BioTech, these are not primary sources for the campaign, and not necessary (We'll be using tech with finer detail in one spot). Space is nice, and some characters ought to have spaceships, but all that is really needed is The basic set.

Players can be any Character that would be found on the ship. The following are suggestions and character that will exist, PC or not:

Chief Navigator
Military Chief (they have one separate from the captain, fluff him as you will)
Outpost director (leads those who will be establishing a post at alpha centari)
Chief of Mining (associated with the outpost)
Resident Full Cyborg (essentially no body, can use drones to "act" and can quickly acquire temporary skills. Only a few on board).
Head FTL Scientist.

List of Characters:
samd6: Von Galbiso, Hydroponics Boss
samd6: Kendal Ojeda, Pilot
Poonbahbah: Dewey C. Howe,Head Mechanic
Poonbahbah: Lieutenant Qwendolyn "Qwen" McKay,Space Infantry
Dorin Thera: Captain Nathanael Crewey
Dorin Thera: Linguist Dr. Abigail Crewey
Lamech: Andrew Blackwing, Warp drive engineer
momothefiddler: Charles Henry Adair, Outpost directory
momothefiddler: Dmitri Khaslik, Ice prospector

Lamech has promised me a doctor.

Last edited by ericthered; 07-22-2012 at 04:07 PM.
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