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#8 | |
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Join Date: Nov 2005
Location: Midwest, USA
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Quote:
GURPS isn't the easiest system to play or GM. I'm 31 now, but as a kid and preteen, I DM'ed Dungeons and dragons for years before trying my hand at GURPS (third edition). I taught myself the rules without the aid of the Internet and knew them quite well before my group made the switch. Even with my players and I having a few years experience with table top RPG's it was a rocky process. Game mastering is a skill; a skill for which you can have exceptional talent, but a skill none the less. As a skill, it gets better the more you use it. So, what I'm saying is, your first game is likely to be your worst. The trouble with getting bucked off now is that this is your player's first rodeo as well. Even if you decide to get back in the saddle, your player may be less enthusiastic to do so. My biggest point of advice it to keep your first session very simple and as short as you can possibly manage. You'll be making a PC as well, and that's going to be at least a little grueling for you both. My suggestion for a first-session outline: Code:
Opening Scene
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Quick Combat
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Big Decision
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Choice 1 Choice 2
Outcome Outcome
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Endgame 1 Endgame 2
Here are some tips:
Lastly, I'll make the same offer to you as I do to each new fantasy GM on this board: I'll be happy to run your through a round of quick, basic combat through a voice chat program such as MSN messenger or Yahoo messenger. It takes about two hours. We'll use pre-generated characters and a map I drew and just call it out turn by turn as if we were sitting at the table. This will help you immensely. PM me if interested. Whatever you do, don't let your first session be your last. They get better as they go. Good luck!
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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| Tags |
| adventure, gm advice, gurps lite, neophyte, one-shot, session ideas |
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