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Old 06-16-2012, 01:57 PM   #11
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by DaltonS View Post
As for "Crush Depth" calculations, since this thread is supposed to be about a Spaceships spreadsheet, shouldn't it measured in atmospheres by default? (While some spacecraft may float, few will dive.) An "Aquatic Vehicle" switch could be used to add Aquatic performance statistics (surface/submerged acceleration/speed, floation, crush depth, etc.) to the sheet.
That's definitely what I'd do. Armored probes dropping into the depths of a gas giant are an old trope of science fiction. It would also be cool if an Aquatic switch could be applied to Reactionless Thrusters (and maybe fusion ramscoops? Hmm...) to let them serve dual function as air and water propulsion, like they could in 3e. The difficulty there, of course, is translating Gs of thrust into surface and underwater speed.
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