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#31 |
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Join Date: Sep 2004
Location: Canada
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Ours? No, we just met through the forums.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#32 | |
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Join Date: Sep 2011
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Quote:
In Divine Favor, on page 9 it says that Flesh Wounds allows you to heal 1 HP/min for 10 minutes...then you must wait 15 min to invoke it again. Mathematically, your would be able to recover 30 HP in a single hour with Flesh Wounds (10 regen + 15 wait + 10 regen + 15 wait + 10 regen = 60 min). So, you could heal up to 120 points with Lay on Hands over the 4 hours and come out at the same HP you started with...am I mistaken? |
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#33 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I just mis-remembered. So 10 HP every 25 min, which is even more powerful than I'd stated.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#34 |
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Join Date: Sep 2011
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It's pretty awesome indeed! I had to go check DF cause the number seemed low at 6/hour...I just wasn't sure if there was another variable I missed somewhere. Thanks for clarifying!
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#35 | |
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Join Date: Aug 2004
Location: Austin, TX
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Quote:
At least at start, Cadmus and Michel were roughly equivalent healers. Michel was the go to guy for healing in combat situations: losing his damage output for a turn was less harmful, and Cadmus' healing leaves him very vulnerable to further damage. Out of damage, it's a bit of a wash, though Michel's FP can generally be used for other things (See Secrets, Detect Magic, etc.) while Cadmus can regenerate and do other things. Cadmus was backup mostly in the sense of "bring 2 of everything important" and not in the sense of "less capable". I didn't want a group that would die if the lone healer got taken down, especially since my character was the healer! |
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#36 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
BTW, if Cadmus wants to become a healing powerhouse, he should invest in extra HP (up to HP 20), so he regens twice as fast, and so has twice as much HP to burn to heal. |
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#37 |
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Join Date: Sep 2004
Location: Canada
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And incidentally becomes tougher in combat too. ^.^
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#38 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#39 |
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Join Date: Jul 2007
Location: One Mile Up
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#40 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Quote:
For all its warts, GURPS Magic, at its basic level, is easy for anyone running GURPS to grasp. Divine Favor, no matter how cool it is (and yes, it is), might not be, especially the more open-ended results. |
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| Tags |
| dungeon fantasy |
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