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#1 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#2 | |
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Join Date: Aug 2004
Location: North Yorkshire, UK
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Quote:
Graham
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Free GURPS tools for Fantasy Grounds at www.spyke.me. |
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#3 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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First of all make sure that the story contains elements she (and her character) is interested in! since she is the only player that's especially important... ;) (really no other players available?)
You can find out by asking her what kind of character she wants to play! E.g. if she wants to be a fighter she should definitely have the opportunity to use combat as a way to overcome obstacles on the way to her goal (of course not always but often). She's a thief? Let her detect traps, sneak around guards; a scout char wants to move in nature, finding hidden tracks, probably hunting etc. etc. Then look at her character's appearance and personality:For instance is she an attractive character? Then she wants to use that in the game, let NPCs react to her attractive appearance, otherwise if she's not, find out what makes her different from the crowd and use that... (at times) Ideally your story hook fits to the her character, e.g. a fighter could be called to rescue somebody who is taken by bandits etc. And: Choose an easy plot - much better for both of you! ;) Here you could find inspiration if you need it: http://www.rpglibrary.org/articles/s...ng/36plots.php For your GURPS Game Mastering: As a rule of thumb, know that a normal, standard adventuring task does not have any modifiers (+0), it's just a normal skill or attribute roll, while a more difficult situation is penalized. A typical modifier for a harder task would be -4, e.g. to spot something that is not obvious in a low light situation. (And of course don't let her roll for trivial things that should work 99% for everyone, but you certainly know that :p) Smaller difficulties could be that a lock is a bit rusty, so a roll on lockpicking skill could be -2 in that case - something like that, just as a rough guide ;) On the other hand, of course, an easy task should get a good bonus, normally +4, e.g. if you're not having stress and good conditions, like doing something for training. Finally, as other's have said, rules are not that important, if you're in doubt just improvise (keep the pace) and have fun! Last edited by OldSam; 06-16-2012 at 02:22 PM. |
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| Tags |
| adventure, gm advice, gurps lite, neophyte, one-shot, session ideas |
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