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Old 06-16-2012, 09:43 AM   #1
vicky_molokh
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Default Re: [GURPS Lite] First Time, Need Suggestions

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Originally Posted by Mulsiphix View Post
I know Temple of the Lost Gods is for 3E but how hard would it be to convert to 4E and adapt to a 1 or 2 player game (she could play two PC's). I also came across Lands Out of Time and the one-shot Lair of the Fat Man. I don't own either of these so I was hoping somebody who is familiar could give me their thoughts.
I don't see a point in making two PCs. But generally, much depends on how comfortable/familiar you are with converting concepts instead of specific numbers.
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Old 06-16-2012, 10:07 AM   #2
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Default Re: [GURPS Lite] First Time, Need Suggestions

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Originally Posted by vicky_molokh View Post
I don't see a point in making two PCs. But generally, much depends on how comfortable/familiar you are with converting concepts instead of specific numbers.
Agreed. Having a single player is limiting in some ways, but allows a depth of play that can often outweigh that achieved with two or more players. I love refereeing with just one player. You're both working on a deeper level, much more at the level of that character's thoughts. Like a novel written in first person.

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Old 06-16-2012, 02:17 PM   #3
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Default Re: [GURPS Lite] First Time, Need Suggestions

First of all make sure that the story contains elements she (and her character) is interested in! since she is the only player that's especially important... ;) (really no other players available?)

You can find out by asking her what kind of character she wants to play!
E.g. if she wants to be a fighter she should definitely have the opportunity to use combat as a way to overcome obstacles on the way to her goal (of course not always but often). She's a thief? Let her detect traps, sneak around guards; a scout char wants to move in nature, finding hidden tracks, probably hunting etc. etc.
Then look at her character's appearance and personality:For instance is she an attractive character? Then she wants to use that in the game, let NPCs react to her attractive appearance, otherwise if she's not, find out what makes her different from the crowd and use that... (at times)

Ideally your story hook fits to the her character, e.g. a fighter could be called to rescue somebody who is taken by bandits etc.
And: Choose an easy plot - much better for both of you! ;)

Here you could find inspiration if you need it: http://www.rpglibrary.org/articles/s...ng/36plots.php


For your GURPS Game Mastering: As a rule of thumb, know that a normal, standard adventuring task does not have any modifiers (+0), it's just a normal skill or attribute roll, while a more difficult situation is penalized. A typical modifier for a harder task would be -4, e.g. to spot something that is not obvious in a low light situation. (And of course don't let her roll for trivial things that should work 99% for everyone, but you certainly know that :p)
Smaller difficulties could be that a lock is a bit rusty, so a roll on lockpicking skill could be -2 in that case - something like that, just as a rough guide ;) On the other hand, of course, an easy task should get a good bonus, normally +4, e.g. if you're not having stress and good conditions, like doing something for training.

Finally, as other's have said, rules are not that important, if you're in doubt just improvise (keep the pace) and have fun!

Last edited by OldSam; 06-16-2012 at 02:22 PM.
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