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Old 06-14-2012, 02:21 PM   #1
somecallmetim
 
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Join Date: Oct 2006
Default "World Shaking" Pricing/Designing a limitation

Hello,

I am about to run a supers game, there will be PCs at various power levels, but in the top tier we have a couple of characters. One is basically the settings "Superman", she's very powerful, very fast, flies, heat vision, but her powers are largely "realistic" in the sense that if she punches someone, the don't fly backwards, they'd splatter. So she doesn't generally brawl with normal criminals.

Another character is, essentially, the settings analogue to Captain Marvel. He's the result of an 8 year old boy who read lots of silver age comics being exposed to a Cosmic energy that can reshape reality. His powers work with a lot of the silver age setting tropes turned on, weirdly nonlethal property damage, punching people through walls and leaving them unconcious instead of smashing all their bones and so on. One of ther things I'd like to do is put some of this characters wilder abilities (most likely including Ultrapower) under a limitation that their use causes reality tremblors / quakes. I'd like to use the chart in Infinite Worlds as the baseline. Does anyone have any advice on pricing or setting ub a table. I was thinking, with Ultrapower, of making the Simple uses less dangerous than Average, which are less risky than Amazing.

So, I thank you for your time and await your wisdom.
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cosmic power, reality quakes, supers


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