Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > In Nomine

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-14-2012, 07:44 AM   #31
Drop Bear
 
Join Date: May 2012
Default Re: Theurgy & Thaumaturgy (new Sorcery rules)

My Penultimate Sorcerer Simon Cash started out very Hermetic (Classical & Medieval Latin & Greek language scholar) with a bit of Celtic and Norse Paganism thrown for variety and Eastern Mysticism for Cool factor. About a year and a half game in he was also a practicing Abrahamic Thurgist (studying both Kabalism & Gnosticism).
Drop Bear is offline   Reply With Quote
 

Tags
sorcery


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.