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Old 06-14-2012, 12:59 AM   #1
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [DF] Devil power help

Quote:
Originally Posted by Sunrunners_Fire View Post
"Gaze Into The Abyss" / "Perceive the Mortal Weakness"
Detect ("Sin") (Common)
Modifiers: Analyzing, +100%; Reflexive, +40%; Power Modifier, -10%; Sense-Based (Hearing, Smell, Taste, Touch, Vision), -0%
"And The Abyss Gazes Into You" / "Wicked Graceful Whispers"
Affliction 1
Modifiers: Based on Will, +20%; Malediction (Speed/Range Table), +150%; Variable Disadvantage (up to -30), +300%; Accessibility (Only to afflict disadvantages the target already has), -20%; Power Modifier, -10%; Sense-Based (Hearing), -20%
Yup, pretty much what I was thinking. I am curious where you get the "Variable Disadvantage" thing from - is it in Powers, or maybe PU4? I was thinking it would require something clunky with Modular Abilities (Only for Afflicting Mental Disadvantages target already has) or something, but it's nice to see a more elegant approach*.
*...for a more civilized time
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Old 06-14-2012, 02:10 AM   #2
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [DF] Devil power help

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Originally Posted by vierasmarius View Post
Yup, pretty much what I was thinking. I am curious where you get the "Variable Disadvantage" thing from - is it in Powers, or maybe PU4? I was thinking it would require something clunky with Modular Abilities (Only for Afflicting Mental Disadvantages target already has) or something, but it's nice to see a more elegant approach*.
*...for a more civilized time
Variable Enhancement (sidebar, Power-Ups 4: Enhancements, pg 5), yep. Its' technically able to do any enhancement up to +30% (as we've paid +300% for it), but as we'd only use it for Disadvantages it is cleaner to say it that way.
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Old 06-14-2012, 02:33 AM   #3
b-dog
 
Join Date: Nov 2006
Default Re: [DF] Devil power help

Here is another idea for a devil power: Blasphemy- a devil with utters forth a vile statement that causes a holy cleric or holy warrior to take physical damage and also have the same amount of penalty for using holy spells or holy powers.

For example: A devil fighting against a cleric utters forth a wicked and vile defamation of the cleric's faith. The devil's Blasphemy power is at 21 while the cleric's faith (Will + Power Investiture) is 17. There is a contest of skills with the devil succeeding by 11 and the cleric by 4, this means that the cleric takes 7 points of physical damage from the utterance and the cleric is at -7 skill to use both clerical spells and holy powers until a Bless spell is cast to remove the Blasphemy. It can also be removed by time in prayer as well.

This Blasphemy works against non holy PCs but it only causes physical damage to them and does not affect magical spells or other non holy powers.
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