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Old 06-14-2012, 12:39 AM   #1
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [DF] Devil power help

"Gaze Into The Abyss" / "Perceive the Mortal Weakness"
Detect ("Sin") (Common)
Modifiers: Analyzing, +100%; Reflexive, +40%; Power Modifier, -10%; Sense-Based (Hearing, Smell, Taste, Touch, Vision), -0%
"And The Abyss Gazes Into You" / "Wicked Graceful Whispers"
Affliction 1
Modifiers: Based on Will, +20%; Malediction (Speed/Range Table), +150%; Variable Disadvantage (up to -30), +300%; Accessibility (Only to afflict disadvantages the target already has), -20%; Power Modifier, -10%; Sense-Based (Hearing), -20%
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Old 06-14-2012, 12:59 AM   #2
vierasmarius
 
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Location: Oregon
Default Re: [DF] Devil power help

Quote:
Originally Posted by Sunrunners_Fire View Post
"Gaze Into The Abyss" / "Perceive the Mortal Weakness"
Detect ("Sin") (Common)
Modifiers: Analyzing, +100%; Reflexive, +40%; Power Modifier, -10%; Sense-Based (Hearing, Smell, Taste, Touch, Vision), -0%
"And The Abyss Gazes Into You" / "Wicked Graceful Whispers"
Affliction 1
Modifiers: Based on Will, +20%; Malediction (Speed/Range Table), +150%; Variable Disadvantage (up to -30), +300%; Accessibility (Only to afflict disadvantages the target already has), -20%; Power Modifier, -10%; Sense-Based (Hearing), -20%
Yup, pretty much what I was thinking. I am curious where you get the "Variable Disadvantage" thing from - is it in Powers, or maybe PU4? I was thinking it would require something clunky with Modular Abilities (Only for Afflicting Mental Disadvantages target already has) or something, but it's nice to see a more elegant approach*.
*...for a more civilized time
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Old 06-14-2012, 02:10 AM   #3
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [DF] Devil power help

Quote:
Originally Posted by vierasmarius View Post
Yup, pretty much what I was thinking. I am curious where you get the "Variable Disadvantage" thing from - is it in Powers, or maybe PU4? I was thinking it would require something clunky with Modular Abilities (Only for Afflicting Mental Disadvantages target already has) or something, but it's nice to see a more elegant approach*.
*...for a more civilized time
Variable Enhancement (sidebar, Power-Ups 4: Enhancements, pg 5), yep. Its' technically able to do any enhancement up to +30% (as we've paid +300% for it), but as we'd only use it for Disadvantages it is cleaner to say it that way.
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Old 06-14-2012, 02:33 AM   #4
b-dog
 
Join Date: Nov 2006
Default Re: [DF] Devil power help

Here is another idea for a devil power: Blasphemy- a devil with utters forth a vile statement that causes a holy cleric or holy warrior to take physical damage and also have the same amount of penalty for using holy spells or holy powers.

For example: A devil fighting against a cleric utters forth a wicked and vile defamation of the cleric's faith. The devil's Blasphemy power is at 21 while the cleric's faith (Will + Power Investiture) is 17. There is a contest of skills with the devil succeeding by 11 and the cleric by 4, this means that the cleric takes 7 points of physical damage from the utterance and the cleric is at -7 skill to use both clerical spells and holy powers until a Bless spell is cast to remove the Blasphemy. It can also be removed by time in prayer as well.

This Blasphemy works against non holy PCs but it only causes physical damage to them and does not affect magical spells or other non holy powers.
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Old 06-14-2012, 03:13 AM   #5
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Default Re: [DF] Devil power help

Quote:
Originally Posted by Sunrunners_Fire View Post
"Gaze Into The Abyss" / "Perceive the Mortal Weakness"
Detect ("Sin") (Common)
Modifiers: Analyzing, +100%; Reflexive, +40%; Power Modifier, -10%; Sense-Based (Hearing, Smell, Taste, Touch, Vision), -0%
"And The Abyss Gazes Into You" / "Wicked Graceful Whispers"
Affliction 1
Modifiers: Based on Will, +20%; Malediction (Speed/Range Table), +150%; Variable Disadvantage (up to -30), +300%; Accessibility (Only to afflict disadvantages the target already has), -20%; Power Modifier, -10%; Sense-Based (Hearing), -20%
I like this. Good work.
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Old 06-14-2012, 03:46 AM   #6
ericthered
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Default Re: [DF] Devil power help

Another effect you could have his to lower the CR of the disadvantage by three for a failed will roll, effective only vs. the devil, in addition to forcing the will rolls.

I also think that -20% is a cheap price for "only affects advantages the target already has". sure, lots of the characters will have disadvantages, but having the right one can be kind of iffy.

I mean, looking at the "Iconic characters" in the back of basic, C31R07 has "humble", which is going to be really hard to use, Dai has "overconfidence", which will also be hard, D'Antares has gambling and overconfidence, which are a little more workable, but gambling will take time. Headly has ... almost nothing, Iotha has only jealousy, which has no CR, Sora looks safe, xing has gluttony, which is... workable with time. The Baron is an idea target, but he's a vampire, what did you expect?

As a final rundown, of the iconic characters, three have nothing to target, one has the "flaw" humble, two have flaws that will take time, two have flaws that require a nice set up (overconfidence), and one is a nice target.

I would bump up the discount quite a bit. You are extremely limited in who you can target and how you can target them.

If you want this to be effective during combat you will want mind control. Of course, if I were to use it (and I very well may) I would likely give the devils some ability to tempt outside of combat, either by being invisible or impersonating mortals.
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Old 06-14-2012, 04:35 AM   #7
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [DF] Devil power help

Quote:
Originally Posted by ericthered View Post
I also think that -20% is a cheap price for "only affects advantages the target already has". sure, lots of the characters will have disadvantages, but having the right one can be kind of iffy.

I mean, looking at the "Iconic characters" in the back of basic, C31R07 has "humble", which is going to be really hard to use, Dai has "overconfidence", which will also be hard, D'Antares has gambling and overconfidence, which are a little more workable, but gambling will take time. Headly has ... almost nothing, Iotha has only jealousy, which has no CR, Sora looks safe, xing has gluttony, which is... workable with time. The Baron is an idea target, but he's a vampire, what did you expect?

As a final rundown, of the iconic characters, three have nothing to target, one has the "flaw" humble, two have flaws that will take time, two have flaws that require a nice set up (overconfidence), and one is a nice target.

I would bump up the discount quite a bit. You are extremely limited in who you can target and how you can target them.
A -20% Accessibility means that it works between 44% and 56% of the time. Out of eight iconic characters, it can't hit three. 3 immune out of 8 possible targets means it works 62.5% of the time. As such, -20% is too high and so it should be a -15% limitation instead. (Powers, pg 99)
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Old 06-14-2012, 05:12 AM   #8
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Default Re: [DF] Devil power help

In my game, the PC's came across some succubus. They were tempted but didn't die. What they didn't know is that they caught A STD (Sexually Transmitted Deviancy), which would have them do bad things at the most inappropriate times...
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Old 06-14-2012, 07:46 AM   #9
ericthered
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Default Re: [DF] Devil power help

Quote:
Originally Posted by Sunrunners_Fire View Post
A -20% Accessibility means that it works between 44% and 56% of the time. Out of eight iconic characters, it can't hit three. 3 immune out of 8 possible targets means it works 62.5% of the time. As such, -20% is too high and so it should be a -15% limitation instead. (Powers, pg 99)
Ahhh..... So being humble is a sin and thematically appropriate for a devil to manipulate? good to know.

If the affliction could hit 50% of the characters with everything it had, I'd agree. As it stands right now, It limited not only in who it can target, but what it can target them with. meaning right now its priced as an affliction that hits 50% of people with 30 points of disadvantage all the time.
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Old 06-14-2012, 09:51 AM   #10
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Default Re: [DF] Devil power help

As I recall, GURPS Horror has Only Human Weakness listed as a -30% accessibility limitation on Empathy. That could probably be ported over to Mind Reading or Mind Probe, for devils that can learn specific sins.

Blasphemy just sounds like an innate attack with a linked affliction.
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