Quote:
Originally Posted by sir_pudding
How do you know that extra effort, gestalts, required psi skills all "add up" to exactly zero?
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By definition. Psionic power modifiers are priced at -10% (or -0% for Antipsi), and the rules state that a power modifier
can have beneficial and limiting options that apply to a given power/source, without changing the PM's percentage value: see pp. 174-178 of
Powers. I don't know how to calculate the zero percent for them, and that's not my problem.
Quote:
Originally Posted by sir_pudding
Why can't Maledictions are resisted by HT for non-sapients be part of that tally?
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Because,
unlike extra effort, gestalts, required psi skills, etc., limiting only Malediction-enhanced Innate Attacks and doing nothing to the rest of the power is
not an option given to power/source. That's exactly what we call limitation. If the argument "With Psychokinesis power modifier, 'Malediction-enhanced IA is resisted with HT by non-sentients' is a zero-cost part of the PM and not limitation." were valid, then we would lose any logical reason to reject absurd statement like:
- "With ESP power modifier, 'Clairsentience suffers darkness penalty' is a zero-cost part of the PM and not limitation."
- "With Psychic Healing power modifier, 'Unaging requires success rolls to stop aging' is a zero-cost part of the PM and not limitation."
- "With Telepathy power modifier, 'Empathy cannot tell the target's emotion unless the user wins a Quick Contest vs. the target's Will' is a zero-cost part of the PM and not limitation."