Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Board and Dice Games

Reply
 
Thread Tools Display Modes
Old 06-08-2012, 06:31 PM   #1
fwcain
Evil Game Master For Hire
 
fwcain's Avatar
 
Join Date: Aug 2004
Location: Jacksonville, FL
Default Re: Frag: movement and shooting // doors

These doors are "smart" (i.e. Star-Trek-like) doors; they are automatically open if you are in position to move through them, and automatically closed if you are not able to move through them.

Thus, if the door is orthogonal (i.e. on a wall segment between two squares), and if the active player (i.e. the player who is moving) is in either of those two squares, then yes, that door is open at that point during his turn. Likewise, if the player is in the same square as a diagonal door, then that door is open at that point in his turn.

The only complication I can see would be in the case of one-way doors, when the active player does not have the appropriate key card. In those cases, if he does not have the relevant key card and is on the "wrong" side of the door, then he can not go through that door; so the door would be closed.
__________________
Franklin W. Cain
Evil Game Master For Hire -- Have Dice, Will Travel
SJG MIB # 9808; Net.Rep.: Chez G* and Frag
fwcain is offline   Reply With Quote
Reply

Tags
door, frag, shoot, wall

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.