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Evil Game Master For Hire
Join Date: Aug 2004
Location: Jacksonville, FL
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These doors are "smart" (i.e. Star-Trek-like) doors; they are automatically open if you are in position to move through them, and automatically closed if you are not able to move through them.
Thus, if the door is orthogonal (i.e. on a wall segment between two squares), and if the active player (i.e. the player who is moving) is in either of those two squares, then yes, that door is open at that point during his turn. Likewise, if the player is in the same square as a diagonal door, then that door is open at that point in his turn. The only complication I can see would be in the case of one-way doors, when the active player does not have the appropriate key card. In those cases, if he does not have the relevant key card and is on the "wrong" side of the door, then he can not go through that door; so the door would be closed.
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Franklin W. Cain Evil Game Master For Hire -- Have Dice, Will Travel SJG MIB # 9808; Net.Rep.: Chez G* and Frag |
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| Tags |
| door, frag, shoot, wall |
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