Okay, Horror is also on the list for when I get money.
I'm still iffy about the how to model the 'dwarf' power, which is virtual immunity to knockback/bull rush.
Here are the rest of the races, and I think I might finish the first group of spells tonight. Does anyone know where there's a good write-up of spells-as-powers? Some of mine seem very off and kludgey
Spoiler:
Human
/Included for sake of completeness/
/Humans, and humans only, can take the Mixed Heritage Unusual background/
/Humans also cost nothing to play, so there’s a major draw/
Kenku [110]
+1 DX, +4 Per
Flight (Winged, -25%) [30] Sharp Beak [1], Perfect Balance [15]
Pilot!@DX [24]
Kobold [50]
-1 SM DX+1[20]
Traps@IQ+1[4], Claim to Hospitality 10 (Far flung relatives), Sanitized metabolism [1] ER 5 (Usable by any power+20%, costs 2 HP -20%) [15]
Ork [120]
+1 SM ST+ 3[27], + 3 Will [15]
Unfazeable (Not when alone -20%) [12] Penetrating Voice[1], Regeneration (1 HP/hour) [25], Regrowth [40]
Tau [35]
+1 IQ
Blue Skin [0], Restricted Diet (Herbivore) [-5] Single-Minded [5], Indomitable [15]
Tiefling
+1 SM, +3 HT, +1 DX
No Vitals, No Brain, Unbreakable Bones [20], IA 2d Imp(Melee, R1, ST based +75%) +Alt: IA 2d Cut(Melee, R1, ST based +75%) +Alt IA 2d Cr(Melee, R1, ST based +75%) [37]
Thri-Kreen [103]
+1 DX +3 Per
DR 2 [10], Discriminatory Smell [15], Extra Arms 2 (Short, -50%) [10] Flight (Requires Surface-20%) [32]
Illumination [1]