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Old 06-04-2012, 02:20 PM   #1
samd6
 
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Default Re: Need help converting DtD to GURPS

The reason why I wanted a good baseline for conversion of X times a scene is that many powers in this game (Dark Burst, Fire Breath, Warp Step to name a few) have this limitation. This keeps the players from being able to spam their abilities. Upon further consideration, I think that 15 second recharge might work, but I want to know what the hivemind thinks the discount for Recharge: ~5 minutes should be.

The ER that I'm trying to work with is for the Kobolds. I'm trying to set it up so they have a pool of extra FP, but need to pay HP to gain access. ER sounds like it would work the best.

Yes, the 7th edition is part of the joke (though I maintain that the real joke is that this is a decent and playable game) He's actually on revision 1.5 for the core book, last time anyone heard from him.

One of the main reasons I'm converting to GURPS is so that I won't need to spend a ton of time converting stuff to DtD. Also because the ship-building and wealth/signature gear is pretty screwed up.

If you guy's want, I can post what little conversion I have right now.
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Old 06-04-2012, 02:29 PM   #2
sir_pudding
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Default Re: Need help converting DtD to GURPS

Quote:
Originally Posted by samd6 View Post
The reason why I wanted a good baseline for conversion of X times a scene is that many powers in this game (Dark Burst, Fire Breath, Warp Step to name a few) have this limitation.
GURPS doesn't have formal "scenes" and generally avoids meta-time (except for Luck which uses realtime and various traits that operate per-session or adventure). You'd have to import the definition of "scene" for scene based mechanics to make sense and I just don't see the necessity. Note that the 3e WoD conversions didn't do this, even though the source material has formal scenes.
Quote:
Upon further consideration, I think that 15 second recharge might work, but I want to know what the hivemind thinks the discount for Recharge: ~5 minutes should be.
-25% works well for recharge times between 15 seconds and an hour.
Quote:
The ER that I'm trying to work with is for the Kobolds. I'm trying to set it up so they have a pool of extra FP, but need to pay HP to gain access. ER sounds like it would work the best.
Can you explain how you want it to work in more detail? 1 HP:1 FP? Or something else?

Last edited by sir_pudding; 06-04-2012 at 02:42 PM. Reason: Fixed typo
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Old 06-04-2012, 02:41 PM   #3
the_matrix_walker
 
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Default Re: Need help converting DtD to GURPS

This board is fantastic for getting help with just this sort of project. There are a good many dedicated geeks ready to flex their gaming muscles and help you work out what you need.

The trick is, asking the right questions! The details are immensely important for this.

As for a 5 minute recharge, (p. B115) "15 seconds (or 5 times the time required to use
the ability, if longer) is -20%, and one hour (or 10 times the time required to
use the ability, if longer) is -30%." So -25% seems fair enough.
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Old 06-04-2012, 02:54 PM   #4
Kuroshima
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Default Re: Need help converting DtD to GURPS

First, I have those download sites where you must wait for a countdown to end, then fill a capcha and finally find the link in the bloated page, before you can get the file. For large files, I understand it, but for small files like these? I use Dropbox to host them, and it works much better.

Another thing, don't convert mechanics, convert the idea behind the abilities, Takes Recharge, 15s is once per fight, 99.99% of the time. Only if it's a trick fight, where the characters must do something while infinite minions pour in, or one side is deliberately stalling, will an ability with a 15s recharge time get more than one use. Out of combat, it's still a pretty usable ability.

If you want help with conversions, I've found that the best is that you describe the abilities to convert in plain English, removing as many rules artifacts as possible. Once what an ability does, and what a role it plays is known, converting is usually simply.
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