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#1 | |||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#2 | |
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Join Date: Jul 2009
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As for timing 'per scene', the game time enhancement in Powers at least suggests 'uses per day' is roughly similar to 'uses per real-life hour'. You can use that to tune 'uses per scene', based on how long you think a scene should be on average. |
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#3 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#4 |
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Join Date: Mar 2012
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The reason why I wanted a good baseline for conversion of X times a scene is that many powers in this game (Dark Burst, Fire Breath, Warp Step to name a few) have this limitation. This keeps the players from being able to spam their abilities. Upon further consideration, I think that 15 second recharge might work, but I want to know what the hivemind thinks the discount for Recharge: ~5 minutes should be.
The ER that I'm trying to work with is for the Kobolds. I'm trying to set it up so they have a pool of extra FP, but need to pay HP to gain access. ER sounds like it would work the best. Yes, the 7th edition is part of the joke (though I maintain that the real joke is that this is a decent and playable game) He's actually on revision 1.5 for the core book, last time anyone heard from him. One of the main reasons I'm converting to GURPS is so that I won't need to spend a ton of time converting stuff to DtD. Also because the ship-building and wealth/signature gear is pretty screwed up. If you guy's want, I can post what little conversion I have right now. |
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#5 | |||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Last edited by sir_pudding; 06-04-2012 at 02:42 PM. Reason: Fixed typo |
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#6 |
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Join Date: May 2005
Location: Lynn, MA
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This board is fantastic for getting help with just this sort of project. There are a good many dedicated geeks ready to flex their gaming muscles and help you work out what you need.
The trick is, asking the right questions! The details are immensely important for this. As for a 5 minute recharge, (p. B115) "15 seconds (or 5 times the time required to use the ability, if longer) is -20%, and one hour (or 10 times the time required to use the ability, if longer) is -30%." So -25% seems fair enough. |
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#7 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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First, I have those download sites where you must wait for a countdown to end, then fill a capcha and finally find the link in the bloated page, before you can get the file. For large files, I understand it, but for small files like these? I use Dropbox to host them, and it works much better.
Another thing, don't convert mechanics, convert the idea behind the abilities, Takes Recharge, 15s is once per fight, 99.99% of the time. Only if it's a trick fight, where the characters must do something while infinite minions pour in, or one side is deliberately stalling, will an ability with a 15s recharge time get more than one use. Out of combat, it's still a pretty usable ability. If you want help with conversions, I've found that the best is that you describe the abilities to convert in plain English, removing as many rules artifacts as possible. Once what an ability does, and what a role it plays is known, converting is usually simply. |
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#8 |
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Join Date: Sep 2004
Location: Canada
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D&D 4e uses the word "Encounter" but when hard pressed, the game defines it as "and/or 5 game minutes, whichever". Which our group promptly converted over to using as the actual meaning of "Encounter", just like a Turn is a fancy word for 6 seconds (or whatever it is these days in D&D).
I'm pretty sure Vampire and co. had a rough guideline for a "scene" lurking in the rules somewhere on the order of 5-10 minutes. There might be one in DtD somewhere, if not, I'd treat it as either 5 or 10 minutes as that seems in the right ballpark.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 |
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Join Date: May 2005
Location: Lynn, MA
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I just searched the main rule book and cycled through searching for "scene" They use the term ALLOT, but never define it. so I guess it could be anywhere from seconds to hours...
I think it's very entertaining that the first problem to overcome when converting another system to GURPS, is the need to define the original system's terms so they can be converted. |
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#10 |
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Join Date: Mar 2012
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Yeah, thanks for the help. With that taken care of, converting the races (apart from the Dryad, but that's a weird case) is pretty easy, although some move in a direction I was not expecting. I'll post the conversions so far, and hopefully make proper use of tags
I've decided to do Magic-As powers, so spell sonversions should be fairly easy. After that, I'll tackle the Exaltations.
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| ghostly movement |
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