Re: Subtle Indication of 'non-resisting' use HP for Knockback calculation?
Something I've noticed is that knockback seems awfully hard to do already, considering that ST-2 (or HP-2) damage knocks you back one yard. This makes it very hard to knock someone back already. Maybe the rules need to make it easier for unresisting targets?
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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