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Old 05-31-2012, 05:06 PM   #1
TorgSmith
 
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Default Musketeer GDF File

I have a GDF for the Musketeer from Pyramid 3-36 up at the GCA Repository called MK GURPS Musketeer Template.gdf. It does not have the modifiers yet as I am now starting them. I was wondering if somebody could check it to see if I did it correctly as this is my first template and I am still fairly new to the rules.

Some notes. I created the skill Fast-Draw (Musketeer's ammo) so as to not write over the existing one. The Gun Fu stuff I set to take Musket, Pistol, Rifle, and Shotgun as that is what this template seems limited to.

The files is here http://www.motoslave.net/gcarepo/view.php?pkgid=117
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Old 05-31-2012, 08:17 PM   #2
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Default Re: Musketeer GDF File

I'm on it. Do I need to load anything besides Basic Set 4e, Magic 4e, and the Dungeon Fantasy files?
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Old 05-31-2012, 08:29 PM   #3
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Default Re: Musketeer GDF File

Requires=GURPS Basic Set 4th Ed.--Characters.gdf, GURPS Martial Arts 4e.gdf, GURPS Gun Fu 4e.gdf, GURPS Dungeon Fantasy 1 - Adventurers.gdf
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Old 05-31-2012, 10:29 PM   #4
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Default Re: Musketeer GDF File

Excellent, I'm gonna check it out now.

Just gonna piggy-back my Demolisher template on your thread:
Demolisher Template
Requires= GURPS Basic Set 4th Ed.--Characters.gdf, GURPS Dungeon Fantasy 1 - Adventurers.gdf, GURPS Dungeon Fantasy 3 - Next Level.gdf

I haven't included mines, bandoleers, or spiky bits yet, but I think it is otherwise complete.

edit need fuses, too

Last edited by Dammann; 05-31-2012 at 10:38 PM. Reason: oh yeah
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Old 05-31-2012, 11:00 PM   #5
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Default Re: Musketeer GDF File

I keep coming up with a 245point character. Is there something I'm supposed to add manually? Maybe Modifiers will straighten it out. I built a few Musketeers with different options applied.


edit: forgot to say "point"

Last edited by Dammann; 05-31-2012 at 11:06 PM. Reason: bad typist who forgets words, confuses people willy-nilly
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Old 05-31-2012, 11:03 PM   #6
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Default Re: Musketeer GDF File

fwiw:

Attributes and 2ndary Characteristics: 155
Advantages and Perks: 95
Disads: -50
Skills, Techniques: 45


EDIT:
The logging shows a TON of "Unknown directive: #new item(" popping up. Don't know if that even matters, but it might be a thing. I know a lot of the existing templates have a couple pop up.

Last edited by Dammann; 05-31-2012 at 11:05 PM. Reason: just noticed
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Old 06-01-2012, 07:10 AM   #7
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Default Re: Musketeer GDF File

Quote:
Originally Posted by Dammann View Post
fwiw:

Attributes and 2ndary Characteristics: 155
Advantages and Perks: 95
Disads: -50
Skills, Techniques: 45


EDIT:
The logging shows a TON of "Unknown directive: #new item(" popping up. Don't know if that even matters, but it might be a thing. I know a lot of the existing templates have a couple pop up.
Thanks, the select five skills were only being set to one point each instead of two. I have fixed this and will put a new version in after I finish with the stuff on page 21 in the section Side Effects and Alternate Uses. I am not going to put the vision stuff in the first paragraph. I am about done with the second paragraph. I only have the last paragraph to go.

The newitem is for the Gun Fu perks that require a gun type. I set them up to only offer the four gun types in the article.
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Old 06-01-2012, 10:37 AM   #8
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Default Re: Musketeer GDF File

Quote:
Originally Posted by Dammann View Post
Just gonna piggy-back my Demolisher template on your thread:
Demolisher Template
From the version I downloaded on 2012/06/01 10:03 CDT.

Errors:
  1. The advantage "Weapon Master (Shattersand)" (line 51) is missing a comma between its description() and x() tags.
  2. The equipment "Small Bomb" (line 127) is missing a comma between its displayweight() and page() tags.
  3. The equipment "Medium Bomb" (line 132) is missing a comma between its displayweight() and page() tags.
  4. The equipment "Large Bomb" (line 137) is missing a comma between its displayweight() and page() tags.
  5. The equipment "Huge Bomb" (line 142) is missing a comma between its displayweight() and page() tags.
  6. The equipment "Bangers (String of 20)" (line 148) is missing a comma between its displayweight() and page() tags.
Comments:
  1. When including the uses() tag, don't include unnecessary math operations; i.e. uses(count*1) would be better written as uses(count) since the result is exactly the same. [in reference to equipment "Firebolt" (line 156)]
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GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12)

Last edited by tmedwards; 06-01-2012 at 07:46 PM. Reason: Suffering from ID-10-T syndrome
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Old 06-01-2012, 11:02 AM   #9
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Default Re: Musketeer GDF File

Quote:
Originally Posted by TorgSmith View Post
I have a GDF for the Musketeer from Pyramid 3-36 up at the GCA Repository called MK GURPS Musketeer Template.gdf.

The files is here http://www.motoslave.net/gcarepo/view.php?pkgid=117
From the version I downloaded on 2012/06/01 10:03 CDT.

Errors:
  1. The header declares the file to be encoded in UTF-8, but it is not. Since UTF-8 is the way forward for the data files, you should re-encode with your favorite editor (preferably: UTF-8, no BOM).
  2. The header declares the file to use version one of the GCA data file format, but it is using version three. It looks like you've co-opted the header Version variable for use as a release number, don't do that. Version is specifically for setting the data file format version and should, currently, be left at the value of three (i.e. Version=3). [see: GCA Data File Reference, pg. 14 under Header (as of the Feb. 24 version)]
Comments:
  1. The template "Musketeer (Dungeon Fantasy)" (line 172) largely does not use trait prefixes in its sets() tag; it should.
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GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12)

Last edited by tmedwards; 06-01-2012 at 07:45 PM. Reason: Suffering from ID-10-T syndrome
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Old 06-01-2012, 06:46 PM   #10
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Default Re: Musketeer GDF File

Quote:
Originally Posted by tmedwards View Post
From the version I downloaded on 2012/06/01 10:03 CDT.

Errors:
  1. The header declares the file to be encoded in UTF-8, but it is not. Since UTF-8 is the way forward for the data files, you should re-encode with your favorite editor (preferably: UTF-8, no BOM).
  2. The header declares the file to use version one of the GCA data file format, but it is using version three. It looks like you've co-opted the header Version variable for use as a release number, don't do that. Version is specifically for setting the data file format version and should, currently, be left at the value of three (i.e. Version=3). [see: GCA Data File Reference, pg. 14 under Header (as of the Feb. 24 version)]
Comments:
  1. The template "Musketeer (Dungeon Fantasy)" (line 172) largely does not use trait prefixes in its sets() tag; it should.
Thank you much Thomas. You actually had the quotes swapped around, but I quickly deduced that especially when you were telling Dammann that he highjacked the version number in the data file. I was thinking, hey I did that too. :D

1. Changed encoding to UTF-8. Teach me to assume file encoding.
2. Changed version back to 3. Will consider the Updated date the version number from now on.
1. Have prefixed the stats with ST:. The period at the end of the sentence is to symbolize the end of the sentence and not what I prefixed the stats with. :)

I will be uploading an update probably tomorrow when I finish the last couple things.

EDIT: Good call on the UTF-8 encoding. It was messing up the cross character on the min ST on the weapon charts. I was struggling on trying to figure out what was doing that.
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Last edited by TorgSmith; 06-01-2012 at 07:14 PM.
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