Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-31-2012, 05:58 PM   #11
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM - Enchantment

Quote:
Originally Posted by Rev. Pee Kitty View Post
You are going to love Chapter 3, then. :)
I'm curious myself as I developed a enchantment system of my own to use alongside what (eventually) became my Bottled Magic article from Thaumatology III

Ghostdancer
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 05-31-2012, 07:11 PM   #12
Langy
 
Join Date: May 2008
Location: CA
Default Re: RPM - Enchantment

Quote:
Originally Posted by Rev. Pee Kitty View Post
You are going to love Chapter 3, then. :)
I hate you for your teasing, and yet love you for it at the same time.
Langy is offline   Reply With Quote
Old 05-31-2012, 07:56 PM   #13
Darieltis
 
Join Date: Sep 2011
Default Re: RPM - Enchantment

Quote:
Originally Posted by Langy View Post
Personally, I think it's best to completely redo the enchantment process so it doesn't work like RPM at all. Basically, I want a new enchantment system that's compatible with RPM but doesn't actually use RPM to perform the enchantments.

I've been fooling around with taking the Imbuement rules from Power Ups 1 and the Trading Points for Money rules and mashing them together into one cohesive enchanting-items whole. You'd have to have a specific advantage in order to create any enchantments, and to make permanent ones you'd need to either spend CP or purchase ingredients for sacrifices, possibly including other magic items. It'd wind up working very similarly to a D&D Artificer, though that wasn't the intention.

It would also allow you to have cool enchantments that aren't currently possible, like switching a gun's damage type to huge piercing when it's normally large piercing.
I came up with something like that here.
Darieltis is offline   Reply With Quote
Reply

Tags
ritual path magic, thaumatology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.